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Eruntalon
Mallcore Kid

Joined: Tue Jul 21, 2015 8:17 pm
Posts: 8
Location: Rio Grande do Sul
PostPosted: Sun Jul 08, 2018 10:03 pm 
 

So I've found this RPG topic and since I'm trying to mingle with people here in some way I decided to start properly here.

Have you played MERP?

I am new in RPG, although I've always wanted to play it. This winter me and some friends of mine finally managed to start playing Shadow of The Demon Lord, which is a very fun game. We are in a delay now, since our GM is occupied with other stuff, and in the meantime I searched for Middle Earth Role Playing Game (2nd edition). I am really excited with this system: the roll conventions and the precision in the actions of the game open so many possibilities both for story-telling and role-playing. I've heard that this system was intended as a soft version of Rolemaster, which I don't know, but MERP sounds as plenty adventure for a year or even more. I'd truly like to know if any of you have played this system before.

I'll have a couple of weeks vacation and I'll take this time to write my first adventure as a GM using MERP. I would also appreciate if any of you could give me suggestions in writing a first adventure.
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iamntbatman
Chaos Breed

Joined: Sat Feb 21, 2009 5:55 am
Posts: 11028
Location: Tyrn Gorthad
PostPosted: Sun Jul 08, 2018 11:11 pm 
 

Last session was a fun one. We had to infiltrate this house where a kindly old noblewoman who'd been missing for weeks was being held hostage in a coma by our arch-nemesis hag Rotten Polly. We start searching the place, and we all get snagged by these vine monsters in the walls. While the more fighty-types went to town trying to hack their way through them, I took advantage of my new spell selection. I cast dimension door to go straight up to the top floor of the house, finding myself in the bedroom of the woman with the hag hunched over her, sucking away her life-force. Hag turns invisible and bolts, I give chase and faerie fire her. She turns to cast Hold Person on me, I counterspell. My turn again, I polymorph into a tyrannosaurus rex and charge her. Queue chase scene where a massive t-rex smashes through a house chasing a hag around. Awesome day!
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Grave_Wyrm
Metal Sloth

Joined: Sun Mar 04, 2012 5:55 pm
Posts: 3842
Location: FML States of America
PostPosted: Sun Jul 15, 2018 12:06 pm 
 

Did you get her? Did you eat her?


Eruntalon wrote:
Have you played MERP?

my first adventure as a GM using MERP.

Merp.

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iamntbatman
Chaos Breed

Joined: Sat Feb 21, 2009 5:55 am
Posts: 11028
Location: Tyrn Gorthad
PostPosted: Sun Jul 15, 2018 1:27 pm 
 

Nope, she escaped >:|

Next session, perhaps!
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Grave_Wyrm
Metal Sloth

Joined: Sun Mar 04, 2012 5:55 pm
Posts: 3842
Location: FML States of America
PostPosted: Mon Jul 16, 2018 3:27 am 
 

Dammit. I really enjoyed the image of a huge .. dinosaur (?wtf?) smashing through walls in pursuit, though.

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Yak_Forger
Mallcore Kid

Joined: Mon Jul 30, 2018 8:53 am
Posts: 14
Location: Belgium
PostPosted: Tue Jul 31, 2018 1:00 pm 
 

Not a RPG, but still a board game.

I've recently discovered the Battlegroup WW2 wargame rules, and am spending my music money on plastic tanks and Russians now :lol: I managed to contain myself and form only 3 armies, but now it's all over since 1) I learnt you can do a 1940 Belgian list as well (and I'm not missing an opportunity to play my homeland in a modern-ish wargame) and 2) they're working on a Cold War edition of the rules as well... Plus, 20th century wargames aren't really off topic on that board, since tanks are literally heavy doom metal.

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Scorntyrant
Metalhead

Joined: Mon Nov 15, 2004 5:55 am
Posts: 1447
PostPosted: Wed Aug 01, 2018 3:20 am 
 

What scale are you playing battle group in? I’m playing a lot of Bolt Action in 28mm these days, even doing a very lighthearted podcast about various aspects of the game
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Zdan
Metalhead

Joined: Tue Jul 20, 2004 6:05 pm
Posts: 2139
Location: Poland
PostPosted: Wed Aug 08, 2018 3:09 pm 
 

For the past couple of days I have been reading the playtest version of Pathfinder Second Edition. It is too early to have any concrete thoughts on what I have read (also because I have played yet) but I find it extremely funny that people from all over the RPG portion of the net bitch and complain because almost all of the spells got toned down and nerfed. It seems like the Pathfinder devs finally saw the issue of linear fighter quadratic wizard is a REAL issue and decided to do something about it. And out come the hordes and decry that now the game is worthless because they cannot dominate in combat and out-of-combat like they used to. Funny shit.

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Yak_Forger
Mallcore Kid

Joined: Mon Jul 30, 2018 8:53 am
Posts: 14
Location: Belgium
PostPosted: Thu Aug 09, 2018 11:07 am 
 

I'm playing Battlegroup in both 15 and 20mm. I'm debating forming a couple 6mm "travel sized" armies for it, mostly aimed at playing with newcomers in order to get them hooked, and switching all inches to centimeters to reflect the smaller size, but so far it's just idle thoughts.

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Oxenkiller
Metalhead

Joined: Sat Feb 09, 2008 3:42 am
Posts: 2029
Location: United States of America
PostPosted: Sat Aug 11, 2018 3:10 pm 
 

Oh man... MERP, yeah that takes me back. I haven't played it since around 1994, but I remember liking it...that is, until the game got too big.

One warning to all RPG'ers out there- keep your gaming groups small. 4-6 characters, max. Any more than that, and things get so cumbersome, both for the players and especially for the gamekeeper/Dungeon Master- that it just doesn't work. You can't accomplish very much in a gaming session because (for example) one combat can take up to an hour, as all ten or eleven players are all constantly shouting at the gamekeeper at once about what they want to do.

So our MERP campaign, which initially featured only five of us, ultimately ended up with around eleven people, because everyone we knew all liked the idea of a role playing game in Middle Earth, and they wanted to join in, too. And then, when you'd have eleven people show up for a game session, it just went downhill and was no longer even playable.

So the game itself; I loved it, I loved the system and the gaming environment but I would imagine it has changed quite a bit with new rules and revisions (much like regular Dungeons and Dragons) in the 25 years since then.

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iamntbatman
Chaos Breed

Joined: Sat Feb 21, 2009 5:55 am
Posts: 11028
Location: Tyrn Gorthad
PostPosted: Sun Aug 12, 2018 2:16 am 
 

Have you played D&D 5E? I'm a huge Tolkien nerd, and was super addicted to Lord of the Rings Online for a long time, so I'd love to play a Middle-Earth TTRPG. I just don't know if MERP would be the best route, or those Middle-Earth 5E supplements I've seen.
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Scorntyrant
Metalhead

Joined: Mon Nov 15, 2004 5:55 am
Posts: 1447
PostPosted: Sun Aug 12, 2018 3:20 am 
 

Grave_Wyrm wrote:
Anyone watching this thread into painting miniatures? I'm about to embark on a series of paints over the next year, and it got me curious who else here does it.


puts hand up.

I paint a lot, even go semi-pro from time to time and accept commission work. Lately I've been experimenting with doing a lot of my base work on larger projects (say 10 or more minis with the same scheme) with the airbrush. That's a big time saver.
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Metantoine
Big Beautiful Frenchman

Joined: Sat Jun 21, 2008 5:00 pm
Posts: 11687
Location: In the Rectory
PostPosted: Sun Aug 12, 2018 2:17 pm 
 

Scorntyrant wrote:
Grave_Wyrm wrote:
Anyone watching this thread into painting miniatures? I'm about to embark on a series of paints over the next year, and it got me curious who else here does it.


puts hand up.

I paint a lot, even go semi-pro from time to time and accept commission work. Lately I've been experimenting with doing a lot of my base work on larger projects (say 10 or more minis with the same scheme) with the airbrush. That's a big time saver.

Man, I'd like to see some of your work then! I'm starting to paint and while I'm not bad, I know that I'll look at the minis I did this year with disdain in the future. I did a fast job on three goblins this week and I plan to do touchups on some of the metal minis I did some months ago and apply the Citadel ardcoat I bought yesterday.

There's some of my stuff on my IG, still pretty amateurish! https://www.instagram.com/p/Bj1LzsFBPmN ... metantoine
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Grave_Wyrm
Metal Sloth

Joined: Sun Mar 04, 2012 5:55 pm
Posts: 3842
Location: FML States of America
PostPosted: Sun Aug 12, 2018 3:07 pm 
 

I second Tony, I'd love to see some Scornytyrant work.

I kind of wish I had enough of a reason to get an airbrush set. Definitely if I was doing commissions and competing, since dollars. I'm going to be working with layering black, grey, and white spray primers to support the light and shadow, and see how that affects my washes.

Metantoine wrote:
I know that I'll look at the minis I did this year with disdain in the future.

I hear ya. Anyone know any reliable ways to remove paint from minis, or do you just re-prime and start over?

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andersbang
Metalhead

Joined: Fri Apr 03, 2009 9:28 am
Posts: 986
Location: Denmark
PostPosted: Sun Aug 12, 2018 5:38 pm 
 

There are many ways to remove paints, depending on if the miniature's plastic, metal, resin... just google it, it's very easy to do.

I play warhammer and mordheim and love painting and converting. Let me see if I can get some pics one of these days. Converting up a chaos warband atm, which is really fun.

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iamntbatman
Chaos Breed

Joined: Sat Feb 21, 2009 5:55 am
Posts: 11028
Location: Tyrn Gorthad
PostPosted: Sun Aug 12, 2018 11:14 pm 
 

Making progress in our campaign. Since my last post, we finished clearing out that house, spoke to a crazed angel who serves the god of despair who wants to bring his god back to life and impose a new domain of despair over all of civilization (gotta put a cork in that one sometime). We then left town to give chase to the hag who got away to her manor which had teleported in from the feywild to the slave fields north of town, but on the way there we swung by the dwarven hold to call in a favor. We found the place in lockdown mode and flying plague quarantine flags. Upon investigating we found the bodies of huge numbers of dwarves being picked clean by dwarven ghouls. We fought our way through, found one survivor, and learned that strange creatures had let loose the plague as suddenly half of the dwarf populace had become ghouls in an instant. We used the surviving dwarf boy to gain entrance to the dwarven keep at the top of the hold, where we found that the spirit forms of the hags we had already killed were haunting the place as banshees. We put an end to two of them, with a couple people getting knocked out by the banshee wails in the process. We then began to fight our way upstairs, but turned back as we felt we were missing an artifact known as the Dawnbreak Hammer which would be needed in the final battle against the evil fey goddess whose soul had been split into the seven hags. We found a forge underneath the keep and there fought the torturer of the dark fey court and his enthralled dwarves that were animating suits of armor. We killed him and managed to free quite a few dwarven survivors, which the fey had chained up and had been offering as reward to the ghouls for doing their bidding. One of the survivors was none other than Roar Gulgenstag, the First of the Bronzebeards, and he helped us retrieve the Dawnbreak Hammer, which he had stashed away, then led the survivors deep into the caves until the coast was clear for them to return to their keep (the Bronzebeards are a notoriously low and cowardly house).

Wielding the Dawnbreak Hammer, our group, now known as the Unfated, returned to the keep to lay waste to the fey court and finally cleanse the land of their foul influence.
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Grave_Wyrm
Metal Sloth

Joined: Sun Mar 04, 2012 5:55 pm
Posts: 3842
Location: FML States of America
PostPosted: Tue Aug 14, 2018 10:50 am 
 

iamntbatman wrote:
Wielding the Dawnbreak Hammer, our group, now known as the Unfated, returned to the keep to lay waste to the fey court and finally cleanse the land of their foul influence.

Hooray!! The place crawling with feeding dwarf ghouls was pretty rad.

andersbang wrote:
... just google it, it's very easy to do.

While you're undoubtedly right (and I certainly will), that's the opposite of discussion. Sometimes ya just want to talk to a person..

What have you all used that's been good, what was the bad fail, etc..

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iamntbatman
Chaos Breed

Joined: Sat Feb 21, 2009 5:55 am
Posts: 11028
Location: Tyrn Gorthad
PostPosted: Tue Aug 14, 2018 11:52 am 
 

Yeah, I just wish my character's gameplay wasn't so swingy. With the martial characters you get some misses, and some hits to balance things out, and sometimes you crit! However, the vast majority of my spells are save-or-suck debuffs, so sometimes you get entire sessions where not a single enemy fails a saving throw and you feel entirely worthless. This past session made up for that, largely, since I was able to effectively use my last four remaining spell slots to great success. Two fireballs right into tightly packed crowds of ghouls, then well-aimed faerie fires to grant my ginsu-ish party's multitude of attack rolls advantage. Plus we managed to finally sneak a long rest in after three sessions, so I should be going into that fey court fight with a mostly full array of spell options.
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Scorntyrant
Metalhead

Joined: Mon Nov 15, 2004 5:55 am
Posts: 1447
PostPosted: Tue Aug 14, 2018 7:36 pm 
 

Grave_Wyrm wrote:
I second Tony, I'd love to see some Scornytyrant work.


Ask and ye shall receive:

https://imgur.com/a/qJVTSUi
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Mike_Tyson wrote:
"I think the average person thinks I'm a fucking nut and I deserve whatever happens to me."

"My intentions were not to fascinate the world with my personality."

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Grave_Wyrm
Metal Sloth

Joined: Sun Mar 04, 2012 5:55 pm
Posts: 3842
Location: FML States of America
PostPosted: Wed Aug 15, 2018 2:31 am 
 

iamntbatman wrote:
Yeah, I just wish my character's gameplay wasn't so swingy.

Damn that sounds really annoying. Is that a character build flaw or a rules issue?

I hate swingy play. I talk with my friend about this a lot because he loves games with dice, and he gets a huge kick out of a tense gambling situation. We played and hated Frostgrave because of how swingy it is and how dull that gets. Granted it's really hard to properly balance probability, let alone integrate it into a semblance of believability, but when it's bad we quickly loses investment, so I can imagine that getting pretty disappointing.

Those fireballs must have felt pretty good after all that. May a rested wizard be a well prepared wizard.

Scorntyrant wrote:
Ask and ye shall receive:

Neat! That snow scene tray was pretty cool. Were those your soldiers for Bolt Action? Anything in that set of pictures from your commission work? I can't imagine tanks being anything but terrifying in combat.

I've been having some issues with my metalic paints looking kind of sparkly or glittery. A friend of mine recommended spraying a dull coat, but I can't help but feel like I could also just try a different brand. They're Vallejo, so it surprised me because everything else goes on great. Any thoughts?

(Man .. it's hard to think with Fidelium going in my head. Guys, I'm trying to think about game stuff here!)

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Scorntyrant
Metalhead

Joined: Mon Nov 15, 2004 5:55 am
Posts: 1447
PostPosted: Wed Aug 15, 2018 3:00 am 
 

That was just some recent pics I had on my phone. Current commission is only about halfway done - bolt action Waffen SS in the spring/summer camouflage smocks.

While I love painting them and have lots due to very generous tournament prize support, Tanks really aren’t all that great in Bolt Action - especially the big German ones. At its heart it’s an infantry skirmish game and the cost of Tigers and Panthers gets prohibitive pretty quickly.
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Mike_Tyson wrote:
"I think the average person thinks I'm a fucking nut and I deserve whatever happens to me."

"My intentions were not to fascinate the world with my personality."

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Zdan
Metalhead

Joined: Tue Jul 20, 2004 6:05 pm
Posts: 2139
Location: Poland
PostPosted: Wed Aug 15, 2018 4:20 am 
 

I would say that in 3e/Pathfinder/5e D&D the casters actually get to play with toys that are not swingy. There a a ton of spells that give an effect without even rolling dice. Martials and skills monkeys do not get that...EVER (or VERY rarely). This is what put me off 3e/PF and made me return to older editions of D&D that limitations put on casters that were later removed.

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andersbang
Metalhead

Joined: Fri Apr 03, 2009 9:28 am
Posts: 986
Location: Denmark
PostPosted: Wed Aug 15, 2018 5:39 am 
 

Grave_Wyrm wrote:
andersbang wrote:
... just google it, it's very easy to do.

While you're undoubtedly right (and I certainly will), that's the opposite of discussion. Sometimes ya just want to talk to a person..

What have you all used that's been good, what was the bad fail, etc..


Sorry, it wasn't meant to be dismissive! It's just that the best solution really depends on the material your mini's made of. It's not often I strip miniatures (I rarely have to start a mini totally over, so I normally just paint directly on top of the area I want to change). Sometimes when I buy used models that have a thin layer of paint on them I just basecoat them on top of the existing paint. When the paint's thick I've used turpentine with great success to strip metal models. It will melt plastics and green stuff though.

In other miniature related news my Chaos Warriors of Nurgle got their butt kicked by my buddy's goddamn Golin army yesterday. 8th edition fantasy.

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iamntbatman
Chaos Breed

Joined: Sat Feb 21, 2009 5:55 am
Posts: 11028
Location: Tyrn Gorthad
PostPosted: Wed Aug 15, 2018 5:51 am 
 

Grave_Wyrm wrote:
Damn that sounds really annoying. Is that a character build flaw or a rules issue?


Both, I think. Lots of the control spells are wisdom saving throws, and as it turns out wisdom is the most common saving throw proficiency in the monster manual. Lots of creatures that seem pretty dumb have low intelligence but shockingly high wisdom, even basic creatures, and then lots of really powerful enemies have massive wisdom scores. So, it's pretty hard to land things like Hypnotic Pattern. Casting straight damage spells like fireball tends to feel more satisfying because even if the creatures make their saves you do half damage, so at least you contributed somewhat.

The other issue, though, is sort of with the DM: he's more old-school and doesn't have the tightest grasp either of the 5e rules or the philosophy behind it. In older editions, I guess things were balanced more by having things like spell effects that lasted for d6 rounds or something with no subsequent saving throws allowed, but then lots more monsters had magic resistance or were outright immune to certain spell effects. So I kinda get the double whammy where he'll just declare my spells ineffective lots and lots of times despite them being ok per the rules (like he'll say that any spell that affects a creature mentally is a charm, so charm-immune stuff isn't affected, even if the spell does not inflict the charmed condition) but then even if they do land, the monsters get subsequent saves per 5e rules. Kinda the worst of two worlds for a character like mine.

The other side of the rules-lite coin is that the other party members, which are much less dependent on DM adjudication for the effects of their combat actions, can do stuff that's not actually kosher in 5e rules willy-nilly without ever getting called on it (like bonus action attacking every round with an offhand hand crossbow, or multiclassing rogue and warlock and getting sneak attack damage on eldritch blast beams). The combo of spells rarely working either through monsters making saves or DM calls, sparse long rests to recharge those (often wasted) spell slots, and my overtuned teammates just slicing their way through everything that gets thrown at them, was kinda leaving me bummed for a while. Still kinda is. I was actually sorta hoping I'd die last session so I could whip out a backup character (a Grave Domain cleric) that would retain some of the magic utility of my bard but would use buffs and healing to support the party rather than debuffs that would fail more often than not.
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Zdan
Metalhead

Joined: Tue Jul 20, 2004 6:05 pm
Posts: 2139
Location: Poland
PostPosted: Wed Aug 15, 2018 8:23 am 
 

In older editions casters and martials were way more balanced in many aspects but I will try to list just two to illustrate a point.

1. Spells had generally higher casting times and if you got hit during casting you lost the spell. That was it actually. Made for some fairly interesting tactical combat and the fighter was not totally useless against casters at higher levels. Of course a wise caster could still mitigate this without much problem but it was a solution.
2. Only saving throws leveled up. There were no save DC's against spells. So your saves started low and at low levels you failed them a lot but when you hit the higher levels you saved a lot too (for example if a save said 4+ you had to roll 4 or higher on the d20 to save against the spell). Bonuses to saving throws were circumstancial and not common.

In general the caster/martial disparity still existed in previous editions but was not so pronounced as in 3/PF. 5e still has that problem but a little less. Plus there were other issues - like a chance to learn the spell in older D&D etc.

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