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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Sat Oct 21, 2017 1:17 pm 
 

Not all games need a character creator, no. But when the quest design and so-called "freedom of choices" are supposed to be reminiscent of New Vegas, well...
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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Nahsil
Clerical Sturmgeschütz

Joined: Sun Jan 08, 2006 2:06 pm
Posts: 4578
Location: United States
PostPosted: Sat Oct 21, 2017 3:03 pm 
 

Yeah it'd be cool if it had a gender option. I played a bunch more last night though, and it's really a pretty fun/solid game. I think a New Vegas comparison is valid, seems to have better writing and story and characterization and choice than games like Fallout 4/Skyrim/etc, more akin to FNV.

The combat mechanics again aren't perfect, but I'm not struggling with them too much. They seem pretty serviceable, and fun!
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Sat Oct 21, 2017 4:36 pm 
 

rexxz wrote:
So the owner of NeoGAF is a sexual harasser, misogynist and posts revenge porn of women. I'm glad I don't support that POS.

Spoiler: show
Image


http://www.thebore.com/forum/index.php? ... msg2303719

http://www.thebore.com/forum/index.php? ... msg2304301

Heh. Shit's going down at the moment about that. Mods stepping down, bans, locked thread... At first it was easy to dismiss the allegations coming from butthurt banned posters/Gamergaters (GGers love to weaponize this shit, ironically), but it can't be spun as just sour grapes anymore. A lot of legit good posters got banned.

Kotaku is working on a piece about that. I can't wait. :P
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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The Red Snifit
Metal newbie

Joined: Sun Mar 15, 2015 6:31 pm
Posts: 375
PostPosted: Sat Oct 21, 2017 6:26 pm 
 

Lol, GAF is completely down right now.

RIP.
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Sat Oct 21, 2017 6:30 pm 
 

Yeah, probably getting hammered by traffic driven from twitter etc.

They said he was preparing a statement, but it's a long time coming. Honestly he needs to just step down and hand over the site to someone else. :nono:

MetalGAF is always welcome here ;)
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Sun Oct 22, 2017 12:30 am 
 

Welp, most of the GAF moderation team resigned and now GAF is constantly down. Still radio silence from the piece of shit owner.

RIP indeed
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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The Red Snifit
Metal newbie

Joined: Sun Mar 15, 2015 6:31 pm
Posts: 375
PostPosted: Sun Oct 22, 2017 1:44 am 
 

Imagine being the last mod who's asleep, and waking up tomorrow morning and logging onto GAF.

Image
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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Sun Oct 22, 2017 6:38 am 
 

Morrigan wrote:
Not all games need a character creator, no. But when the quest design and so-called "freedom of choices" are supposed to be reminiscent of New Vegas, well...

Agreed, and that's a really good point. I think it just came down to budget, sadly; it has like 10 NPC faces in the entire game as it is lol. Even the party member faces are recycled. Faces do look pretty good for the most part.

I made a short video about the 1-handed animation sets and the rest of the 1-h melee combat system, would be interested to know what people who know games with good combat (so most people in this thread) and no PB fanboys (so literally everyone in this thread other than me) think: https://www.youtube.com/watch?v=jClWYjNNJ4I
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Jonpo
Hyperc6l6mb6wler

Joined: Tue Jul 31, 2007 10:05 am
Posts: 7735
PostPosted: Sun Oct 22, 2017 11:15 am 
 

Last night I grabbed Risk of Rain, Axiom Verge and Hyper Light Drifter. Haven't tried AV yet, saving it because I expect to become entangled in that one deeply. HLD is so pretty and fun. A zelda experience.

Anyone played Risk of Rain? Its ultra simplistic but I can't deny the immense amount of tension it creates.
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Smoking_Gnu
Chicago Favorite

Joined: Sat Mar 15, 2008 11:22 pm
Posts: 4797
PostPosted: Sun Oct 22, 2017 5:04 pm 
 

Risk of Rain is incredible, especially multiplayer. My friends and I must suck, though, because we've never gotten past the third level. :lol:
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failsafeman
Digital Dictator

Joined: Wed Sep 01, 2004 8:45 am
Posts: 11852
Location: In the Arena
PostPosted: Sun Oct 22, 2017 5:11 pm 
 

Risk of Rain is super fun, I've 100%'d it. All characters, all unlocks, etc. The key is to remember that 1) enemies get MUCH MUCH tougher as time goes on, so speed is your friend, find those portals ASAP and 2) running away when things look even the slightest bit dicey is often the best strategy, and most characters have at least decent kiting abilities.

It's not as polished gameplay-wise compared to better roguelikes (Binding of Isaac, for example), but it's a fantastic game and I really hope they make a sequel.
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MorbidBlood wrote:
So the winner is Destruction and Infernal Overkill is the motherfucking skullcrushing poserkilling satan-worshiping 666 FUCK YOU greatest german thrash record.

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rexxz
Where's your band?

Joined: Sun Apr 18, 2004 8:45 pm
Posts: 9094
Location: United States of America
PostPosted: Sun Oct 22, 2017 5:37 pm 
 

Speaking of roguelikes have you played Dead Cells? It's a metroidvania/roguelike hybrid that's extremely fun.
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failsafeman
Digital Dictator

Joined: Wed Sep 01, 2004 8:45 am
Posts: 11852
Location: In the Arena
PostPosted: Sun Oct 22, 2017 5:49 pm 
 

Fuck yeah I have! I've killed the current final boss a few times and unlocked a good chunk of the gear/upgrades, but I'm not killing myself on it since it's still Early Access. Every few updates or so I'll dust it off and binge it for a week. Super good game just as-is, with tons of promise for the future as well.
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MorbidBlood wrote:
So the winner is Destruction and Infernal Overkill is the motherfucking skullcrushing poserkilling satan-worshiping 666 FUCK YOU greatest german thrash record.

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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Sun Oct 22, 2017 6:19 pm 
 

Kotaku article on NeoGAF owner Tyler "Evilore" Malka

Nothing I didn't already know myself since yesterday, but there it is. It doesn't mention the allegations of him posting revenge porn etc., maybe that couldn't be completely corroborated, but yeah. Good riddance to him, but shame about GAF itself. Wonder what'll happen to the communities now.

Also, sort of relevant: The Liberal Left "heroes" who treat women like garbage
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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Foulchrist
Metalhead

Joined: Thu Jan 12, 2006 3:25 pm
Posts: 637
Location: Scotland
PostPosted: Sun Oct 22, 2017 8:08 pm 
 

I was incredibly disapointed with Risk of Rain. Nice graphic style, great music, cool concept for a game and tight controls. But I find the entire game is just kiting mobs of enemies who take way too much damage before they go down - the player feels so utterly weak, unless they find some particular upgrades which are generated randomly, and even then...

I often felt like I wasn't really in combat with the enemies because the best tactic was always to cheese them by standing at a ledge where you can hit them but they can't reach you, and rinse and repeat. Endlessly alternating between fire modes the milisecond they have reloaded, never really experiencing any satisfaction from the variation in attacks the character is capable of.

I only ever played in single player, so I'm assuming that multiplayer is where the hype is coming from.

Axiom Verge is great from what I played and I really need to get back to it (perhaps when I'm finished my current and first playthrough of Earthbound).

Jonpo, all three games you mentioned are made in Game Maker, are you a dev yourself or is this just a coincidence? It's a popular engine for 2D indie titles, but just curious.
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Jonpo
Hyperc6l6mb6wler

Joined: Tue Jul 31, 2007 10:05 am
Posts: 7735
PostPosted: Sun Oct 22, 2017 8:38 pm 
 

Nah I've just really fallen for these kind of games. I didn't really enjoy a challenge when I was a kid. Sorta living a personal 2D gaming renaissance
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failsafeman
Digital Dictator

Joined: Wed Sep 01, 2004 8:45 am
Posts: 11852
Location: In the Arena
PostPosted: Sun Oct 22, 2017 9:35 pm 
 

Foulchrist wrote:
I was incredibly disapointed with Risk of Rain. Nice graphic style, great music, cool concept for a game and tight controls. But I find the entire game is just kiting mobs of enemies who take way too much damage before they go down - the player feels so utterly weak, unless they find some particular upgrades which are generated randomly, and even then...

I often felt like I wasn't really in combat with the enemies because the best tactic was always to cheese them by standing at a ledge where you can hit them but they can't reach you, and rinse and repeat. Endlessly alternating between fire modes the milisecond they have reloaded, never really experiencing any satisfaction from the variation in attacks the character is capable of.

I only ever played in single player, so I'm assuming that multiplayer is where the hype is coming from.

I've never even played the multiplayer, and I loved it. Honestly, it just sounds like you need to git gud, or at least try a different character. There are certain points at which the player is relatively weak - if you fall behind on the timer, and at the beginning of later stages, especially if you're playing on Monsoon difficulty - but this is often balanced out by smart play. "Cheesing" enemies is a good tactic with certain characters, sure, but many of them are melee-only. The Mercenary for example is really strong and excels at dashing in and out of melee range.

Maybe the game just isn't for you, but I also wonder how much time you've put into it. Have you cleared it? How many characters have you unlocked? Roguelikes have a learning curve.
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MorbidBlood wrote:
So the winner is Destruction and Infernal Overkill is the motherfucking skullcrushing poserkilling satan-worshiping 666 FUCK YOU greatest german thrash record.

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Foulchrist
Metalhead

Joined: Thu Jan 12, 2006 3:25 pm
Posts: 637
Location: Scotland
PostPosted: Sun Oct 22, 2017 10:24 pm 
 

failsafeman wrote:
Foulchrist wrote:
I was incredibly disapointed with Risk of Rain. Nice graphic style, great music, cool concept for a game and tight controls. But I find the entire game is just kiting mobs of enemies who take way too much damage before they go down - the player feels so utterly weak, unless they find some particular upgrades which are generated randomly, and even then...

I often felt like I wasn't really in combat with the enemies because the best tactic was always to cheese them by standing at a ledge where you can hit them but they can't reach you, and rinse and repeat. Endlessly alternating between fire modes the milisecond they have reloaded, never really experiencing any satisfaction from the variation in attacks the character is capable of.

I only ever played in single player, so I'm assuming that multiplayer is where the hype is coming from.

I've never even played the multiplayer, and I loved it. Honestly, it just sounds like you need to git gud, or at least try a different character. There are certain points at which the player is relatively weak - if you fall behind on the timer, and at the beginning of later stages, especially if you're playing on Monsoon difficulty - but this is often balanced out by smart play. "Cheesing" enemies is a good tactic with certain characters, sure, but many of them are melee-only. The Mercenary for example is really strong and excels at dashing in and out of melee range.

Maybe the game just isn't for you, but I also wonder how much time you've put into it. Have you cleared it? How many characters have you unlocked? Roguelikes have a learning curve.


I only unlocked one additional character, to give an idea of how much I played. I never cleared it. As an avid FTL player, I'm well aware of the learning curve in roguelikes :wink:

With the standard character the game starts you off with, I found his attacks to become unsatisfyingly weak not long into the first level. I quickly realized that there really is an incentive to just locate the exit as soon as possible, rather than waste time leveling up or hunting for good upgrades. Whatever you gain on the way to the exit is what you get, and too much screwing around puts you at a disadvantage. I guess there's a fine balance to this, because a couple of levels in I always found the enemies would absolutely tank damage and it was clear I hadn't quite levelled up/upgraded enough.

Since I only played as the first character (and a little bit of the first unlockable character), I'll expand on an issue I had with him. The choice of which attack to use at any given moment seemed to be completely arbitrary; if I remember correctly, he has a rapid fire attack, and a shotgun-esque attack. It didn't seem to ever matter which one you used because enemies take so much damage, you might as well constantly alternate between them as soon as they become available again. Is there a situation where it's really a tactical advantage to use one attack over the other? The rapid fire attack had the advantage of holding the enemy back with recoil, while the shotgun attack did damage to all enemies within range. But, in practice, this never seemed to actually matter.

To be clear, I don't get zero enjoyment from the game, I just find it ultimately unsatisfying to play. I don't doubt that some of the other characters are more fun (however the first, more melee based character you unlock certainly isn't), and I'll maybe discover more to enjoy about the game if I ever give it more time.

On the topic of procedurally generated 2D action indie games, Nuclear Throne is where it's at. Goddamn, what a fun game. Highly recommended. The difficulty and learning curve is just right, well balanced, great variety of characters, weapons, enemies and extremely addictive. Any fans?

Also, Spelunky (HD version). I've put hours into this game and still haven't beat it, but the more I play the more depth I uncover. Such marvelous game design. Can't praise it highly enough.
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~Guest 98976
Metal Pounder

Joined: Fri Feb 23, 2007 2:08 pm
Posts: 8000
PostPosted: Mon Oct 23, 2017 12:49 am 
 

The New Colossus comes out later this week. I still need to play through The Old Blood, and then The New Order (again) to get prepped and caught up. The new Wolfenstein games just feel fucking great. I've got decently high expectations for this one, considering The New Order, in particular, is incredible.

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PhilosophicalFrog
The Hypercube

Joined: Thu May 04, 2006 7:08 pm
Posts: 7631
Location: United States
PostPosted: Mon Oct 23, 2017 10:28 am 
 

The Turing Test is free on Gold - not bad for essentially a Portal rip-off. a bit more depressive (well, maybe more than a bit), but the voice work is amazing and the puzzles are fun and quick. Anyone here play The Evil Within 2 - is it just more garbage? I really dont feel like watching streams when each section is an hour long for most guys.
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Spoiler: show
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║░▒║with this blade
║░▒║i cut those who
║░▒║disrespect
║░▒║Carly Rae Jepsen
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Razakel
Nekroprince

Joined: Wed Dec 06, 2006 8:36 pm
Posts: 6232
Location: Canada
PostPosted: Mon Oct 23, 2017 3:09 pm 
 

Less than a week until Super Mario Odyssey and I couldn't be more stoked. I still don't even really know what to expect from it, but I have a feeling it's going to be amazing. Looks totally crazy.

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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
Posts: 7729
Location: Pennsylvania
PostPosted: Mon Oct 23, 2017 3:13 pm 
 

If Mario doesn't face off against Scylla and Charybdis, Nintendo will have cheated us all.
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Kerrick
Metalhead

Joined: Wed Aug 26, 2015 5:02 pm
Posts: 1414
Location: United States
PostPosted: Mon Oct 23, 2017 5:03 pm 
 

We had some guests over for lunch yesterday with their three sons (~7-16 years old). The kids were getting bored so I fired up my 'ol PS2 and played some Timesplitters and Smuggler's Run. We had a blast. I take pride in saying that I've still got it when it comes to Timesplitters.

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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Mon Oct 23, 2017 9:10 pm 
 

Oh man, for the Choice and Consequence hounds, check out this quest I just completed in ELEX. It's a pretty big spoiler, but the likelihood you'll get this outcome is fairly low.

Spoiler: show
So there is a quest from the Clerics in the Domed City who can't establish communications to their home city, The Hort, so they ask me to look into the issue and see if I can fix the comm tower. Meanwhile, a local Outlaw (who I'm probably gonna side with) tells me there is no harm in that, but in case the Clerics want to gather forces and betray the peace by attacking other factions and taking the Domed City for themselves, I need to install a bug in that tower so we'd be prepared for that. I did that, went back, reported on being successful with both the bug for the outlaws and the comm tower fix for the Clerics and they both thanked me. Another Cleric then approached me and said job well done, for a capable person like myself there is another task of very high priority. The Clerics in the domed city await the arrival of a Colossi (battle mech) to help establish the peace and also fight off the Albs in case they attack, but Clerics of The Hort report they are short of ELEX by just one box. They need some additional Elex to finish the group of battlemechs for the domed city and they ask me to deliver it to the border where the Clerics party will meet me and take the elex further themselves. Upon arrival, I found out the clerics were ambushed and killed, guess who did it? The outlaws listened to clerics chatter and planned to take that box of elex for themselves, so then I gave it to them.

A few in-game days pass.
I get a new quest: "Something happened in the domed city, I need to investigate." Here I come, and see that the dome doesn't seem to be working anymore. There are Alb corpses visible at the front of the city. I step inside. Bodies are everywhere. The albs slaughtered the whole city. The Clerics didn't get that elex package so they didn't get the battle mech they needed to fend against the Albs.

R.I.P, domed city, not a single survivor inside.

Well, I thought it was cool.
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~Guest 98976
Metal Pounder

Joined: Fri Feb 23, 2007 2:08 pm
Posts: 8000
PostPosted: Tue Oct 24, 2017 10:24 am 
 

I'm about three-quarters through The Old Blood, and man is it fantastic. It took me a hot second to get used to the shooting again, because much like F.E.A.R., the enemies and the aiming are very squirrelly, leading to chaotic shootouts. But the guns feel good, and rampaging through Castle Wolfenstein is just a good-old-time.

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CoconutBackwards
Bullet Centrist

Joined: Thu Dec 01, 2016 2:02 pm
Posts: 1787
PostPosted: Thu Oct 26, 2017 9:05 am 
 

Picked up Elex yesterday. The game feels MASSIVE. There's a lot of dialogue that I am feeling bogged down with at times, but I'm liking it so far.

I don't think I can take much more of this Berserker group of people yelling at me for using technology.
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CoconutBackwards
Bullet Centrist

Joined: Thu Dec 01, 2016 2:02 pm
Posts: 1787
PostPosted: Thu Oct 26, 2017 9:12 am 
 

Nahsil wrote:

I've never been a huge fan of open world RPGs, but it's not bad as far as these go. This streamer immediately left the starting area and went to the top of the map to join the Clerics faction, because he didn't like the starting area people (they're anti-tech). I did something similar, went immediately to the Mad Max style Outlaw faction. Not gonna join, but I'm so tired of medieval fantasy stuff that I had to get out of the starting area..


I just need to get out of the berserker faction. I'm as sick of medieval fantasy as you are. I really like the jet pack.
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rexxz
Where's your band?

Joined: Sun Apr 18, 2004 8:45 pm
Posts: 9094
Location: United States of America
PostPosted: Thu Oct 26, 2017 3:19 pm 
 

Ah I'm the reverse. Been playing so many sci-fi games lately I'm getting sick of them and going back to fantasy stuff.
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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Thu Oct 26, 2017 8:29 pm 
 

CoconutBackwards wrote:
Nahsil wrote:

I've never been a huge fan of open world RPGs, but it's not bad as far as these go. This streamer immediately left the starting area and went to the top of the map to join the Clerics faction, because he didn't like the starting area people (they're anti-tech). I did something similar, went immediately to the Mad Max style Outlaw faction. Not gonna join, but I'm so tired of medieval fantasy stuff that I had to get out of the starting area..


I just need to get out of the berserker faction. I'm as sick of medieval fantasy as you are. I really like the jet pack.

Yeah, although be careful because some sections of the map are literally impossible early on. Here's a great bunch of beginner tips from a smart YouTuber: https://www.youtube.com/watch?v=fk3ghCBnv4c

He plays on a controller so it will probably be more helpful than I can ever be to you (KB+M subhuman here).
Also, a great video highlighting the good combat (for an open-world story-based game, it's nowhere close to your Souls or your Dragon's Dogmas) but occasionally fucking abysmal hitboxes: https://www.youtube.com/watch?v=ygHlAaEQg3c
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kybernetic
Metalhead

Joined: Mon Mar 05, 2007 8:48 pm
Posts: 2169
Location: United States
PostPosted: Thu Oct 26, 2017 8:46 pm 
 

Bought some games due to the Halloween sale:

SOMA
Dead by Daylight
Outlast

I hope they don't suck the big.
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Dandelo
Metalhead

Joined: Wed Oct 15, 2008 5:08 am
Posts: 1096
Location: Ireland
PostPosted: Sat Oct 28, 2017 3:59 am 
 

I've played two of those, Soma and Outlast.

Hated Soma, thought Outlast was merely okay.

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kluseba
Making Metal Archives Reviews Great Again!

Joined: Tue Sep 21, 2010 2:36 am
Posts: 897
PostPosted: Sat Oct 28, 2017 12:08 pm 
 

Don't buy Hidden Agenda: http://kluseba.eklablog.com/hidden-agenda-a132405252
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failsafeman
Digital Dictator

Joined: Wed Sep 01, 2004 8:45 am
Posts: 11852
Location: In the Arena
PostPosted: Sun Oct 29, 2017 6:04 pm 
 

Foulchrist wrote:
failsafeman wrote:
I've never even played the multiplayer, and I loved it. Honestly, it just sounds like you need to git gud, or at least try a different character. There are certain points at which the player is relatively weak - if you fall behind on the timer, and at the beginning of later stages, especially if you're playing on Monsoon difficulty - but this is often balanced out by smart play. "Cheesing" enemies is a good tactic with certain characters, sure, but many of them are melee-only. The Mercenary for example is really strong and excels at dashing in and out of melee range.

Maybe the game just isn't for you, but I also wonder how much time you've put into it. Have you cleared it? How many characters have you unlocked? Roguelikes have a learning curve.


With the standard character the game starts you off with, I found his attacks to become unsatisfyingly weak not long into the first level. I quickly realized that there really is an incentive to just locate the exit as soon as possible, rather than waste time leveling up or hunting for good upgrades. Whatever you gain on the way to the exit is what you get, and too much screwing around puts you at a disadvantage. I guess there's a fine balance to this, because a couple of levels in I always found the enemies would absolutely tank damage and it was clear I hadn't quite levelled up/upgraded enough.

The key is to move quickly while also finding upgrades. It's like halfway to speedrunning. The upgrades tend to spawn in the same areas in every map (there are 3 variants to every world, I think) and it doesn't take long to learn them, or at least get the gist. They tend to spawn items in sensible-feeling locations.

Foulchrist wrote:
Since I only played as the first character (and a little bit of the first unlockable character), I'll expand on an issue I had with him. The choice of which attack to use at any given moment seemed to be completely arbitrary; if I remember correctly, he has a rapid fire attack, and a shotgun-esque attack. It didn't seem to ever matter which one you used because enemies take so much damage, you might as well constantly alternate between them as soon as they become available again. Is there a situation where it's really a tactical advantage to use one attack over the other? The rapid fire attack had the advantage of holding the enemy back with recoil, while the shotgun attack did damage to all enemies within range. But, in practice, this never seemed to actually matter.

The Marine has three shooting attacks - the first one is your basic spam attack, the second one is better for grouped weak enemies (piercing), while the third is better for single, strong enemies (single target damage + pushback). However, in practice, it's generally best to establish a rotation, using your special attacks whenever they're off cooldown and spamming your basic attack otherwise. I agree that the Marine isn't very exciting, he's supposed to be the simplest as he's the starting character. Later characters have a much broader variety of attacks. The Engineer for example shoots grenades, fires homing missiles, lays mines, and drops turrets. So you tend to set up "killzones" where you lure groups of enemies, then grenades/missiles them from above. Really fun and probably my favorite character.

Foulchrist wrote:
On the topic of procedurally generated 2D action indie games, Nuclear Throne is where it's at. Goddamn, what a fun game. Highly recommended. The difficulty and learning curve is just right, well balanced, great variety of characters, weapons, enemies and extremely addictive. Any fans?

That's one of the few big names I haven't played yet. For some reason, it just never seems to go on sale.

Foulchrist wrote:
Also, Spelunky (HD version). I've put hours into this game and still haven't beat it, but the more I play the more depth I uncover. Such marvelous game design. Can't praise it highly enough.

Spelunky is great, no doubt, but I really hate how the boss so easily insta-gibs you. You can hoard HP throughout the whole game and then get squashed instantly by the boss. I got to him a few times but because he's so deadly, I would barely get to practice at all before dying. Then it would take another 10-ish difficult runs just to get back to that point so I could try again. I found it extremely frustrating and eventually the tedium of playing through the first few levels got to be more than I cared to repeat. I know you can pay the tunnel digger guy to make a shortcut, but then you don't get any of the money or items available in the levels you skipped, which kinda makes it worthless.
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CoconutBackwards
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Joined: Thu Dec 01, 2016 2:02 pm
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PostPosted: Mon Oct 30, 2017 10:49 am 
 

Quote:
Yeah, although be careful because some sections of the map are literally impossible early on. Here's a great bunch of beginner tips from a smart YouTuber: https://www.youtube.com/watch?v=fk3ghCBnv4c

He plays on a controller so it will probably be more helpful than I can ever be to you (KB+M subhuman here).
Also, a great video highlighting the good combat (for an open-world story-based game, it's nowhere close to your Souls or your Dragon's Dogmas) but occasionally fucking abysmal hitboxes: https://www.youtube.com/watch?v=ygHlAaEQg3c


I am really enjoying this game and the high difficulty, but man am I ever getting my dick stomped in at every turn. I'll have to watch that video you sent when I get home today. Everyone is way stronger than I am. I'm leveling up gradually, but it's REAL slow going and it seems like everything takes a ton of attribute points. I just got enough points to unlock Chemistry, but I can't figure out for the life of me who unlocks it.
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Smoking_Gnu
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PostPosted: Mon Oct 30, 2017 12:34 pm 
 

Destiny 2 is pretty fun. This should sate me until Borderlands 3 comes out...
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Kerrick
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Joined: Wed Aug 26, 2015 5:02 pm
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PostPosted: Mon Oct 30, 2017 12:40 pm 
 

After dusting off my old PS2 last week, I got inspired to play Resident Evil 4 yesterday. It's a fun game but the controls are just miserable. I guess that adds to the difficulty haha. I'm looking forward to getting further into it.

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darkeningday
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Joined: Mon Aug 23, 2004 1:20 pm
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Location: United States
PostPosted: Mon Oct 30, 2017 4:57 pm 
 

CoconutBackwards wrote:
I am really enjoying this game and the high difficulty, but man am I ever getting my dick stomped in at every turn. I'll have to watch that video you sent when I get home today. Everyone is way stronger than I am. I'm leveling up gradually, but it's REAL slow going and it seems like everything takes a ton of attribute points. I just got enough points to unlock Chemistry, but I can't figure out for the life of me who unlocks it.

I strongly recommend you get a companion as soon as possible. Duras will come with you when you speak to just one of his interviewee suspects; he'll do most of the heavy lifting until you're strong enough. Chemistry can be taught by Crafting trainers, Alrik teaches it in the Berserker camp.

You're not really supposed to engage in combat early on, which is why most enemies don't give much XP, and why quests give tons of it. On normal or easy difficulty, you'll be able to wreck most things by about 1/3rd of the way through the game.
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CoconutBackwards
Bullet Centrist

Joined: Thu Dec 01, 2016 2:02 pm
Posts: 1787
PostPosted: Tue Oct 31, 2017 11:39 am 
 

darkeningday wrote:
CoconutBackwards wrote:
I am really enjoying this game and the high difficulty, but man am I ever getting my dick stomped in at every turn. I'll have to watch that video you sent when I get home today. Everyone is way stronger than I am. I'm leveling up gradually, but it's REAL slow going and it seems like everything takes a ton of attribute points. I just got enough points to unlock Chemistry, but I can't figure out for the life of me who unlocks it.

I strongly recommend you get a companion as soon as possible. Duras will come with you when you speak to just one of his interviewee suspects; he'll do most of the heavy lifting until you're strong enough. Chemistry can be taught by Crafting trainers, Alrik teaches it in the Berserker camp.

You're not really supposed to engage in combat early on, which is why most enemies don't give much XP, and why quests give tons of it. On normal or easy difficulty, you'll be able to wreck most things by about 1/3rd of the way through the game.


I appreciate the tips. It's good to know I will one day be able to fight back. This is my first time playing a Piranha Bytes game and from what I've heard the others were like this. It's hard for me to run away from everything on the screen.

I did eventually find a companion last night while wandering towards Dome City. I can't remember his name, but he's an Alb. Having a human shield at least makes the game a little more playable for me.
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Turner
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Joined: Fri Aug 23, 2002 2:04 am
Posts: 2247
Location: Australia
PostPosted: Thu Nov 02, 2017 3:59 am 
 

Kerrick wrote:
After dusting off my old PS2 last week, I got inspired to play Resident Evil 4 yesterday. It's a fun game but the controls are just miserable. I guess that adds to the difficulty haha. I'm looking forward to getting further into it.


Slightly related, but fixed camera angles in PS1/2 games are just the absolute pits. As if it wasn't enough that half the time, you couldn't tell the difference between the background and the lump of polygons that passed for the character, you're also stuck with some weird angle that makes it even harder to make anything out. Yeah, those early 3D games have aged a lot worse than 16-bit stuff.

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BastardHead
Worse than Stalin

Joined: Thu Aug 18, 2005 7:53 pm
Posts: 10857
Location: Oswego, Illinois
PostPosted: Thu Nov 02, 2017 10:29 am 
 

Turner wrote:
Kerrick wrote:
After dusting off my old PS2 last week, I got inspired to play Resident Evil 4 yesterday. It's a fun game but the controls are just miserable. I guess that adds to the difficulty haha. I'm looking forward to getting further into it.


Slightly related, but fixed camera angles in PS1/2 games are just the absolute pits. As if it wasn't enough that half the time, you couldn't tell the difference between the background and the lump of polygons that passed for the character, you're also stuck with some weird angle that makes it even harder to make anything out. Yeah, those early 3D games have aged a lot worse than 16-bit stuff.


The biggest problem I had when going back and playing early PS1 games was the lack of dualshock compatibility. It's been damn near 20 years at this point that we've had two analog sticks for everything and I've really taken it for granted. Going back and trying to play Tenchu again and helplessly flopping a useless analog stick to control a camera when really I need to slowly position everything with shoulder buttons or constantly switching to first person view for fine tuning my sight. Even Ape Escape, a game I wholeheartedly love and still consider one of my favorites, had fucked up controls because the right analog stick controlled your attacks/gadgets instead of the camera, so transitioning back to that old mindset was really difficult.

You are right though, the ugly polygons really haven't aged well at all on games that aimed for realism (though the stuff that embraced a bright and cartoony nature still hold up just fine). Tenchu was a giant fucking mess of brown.

Basically that first 32/64 bit era of 3D gaming somehow shit out like 60% of the most beloved games ever despite the generations before and after them being better in almost every way from a playability standpoint.
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