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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Mon Jan 16, 2017 11:40 pm 
 

Smoking_Gnu wrote:
I always felt Dishonored's true climax was

Spoiler: show
stalking through the flooded district and confronting Daud, with the lighthouse as sort of an underwhelming post-script.

It was also kind of cool to the game's nods to Thief in the last level of the Brigmore Witches DLC. Actually Dishonored is one of the few cases where story DLC level design is consistently excellent.


Looks like they fixed some of the combat/stealth issues in Dishonored 2, which I'm planning on playing once the buginess gets ironed out with a few patches (because it's Bethesda, natch.)

Dishonored is Arkane, not Bethesda. Most Arkane Studios games have issues, but Dishonored 2 seems to take the cake. I'm still interested in it though.

Anyway, the biggest problem I have with Dishonored is the complete and utter lack of challenge at any point, ever; it doesn't matter your difficulty setting, you can stockpile titanic amounts of insta-use health and mana pots, you unlock detecto vision in the first hour of the game, you can teleport around while carrying a body in your hands, you can stop time and shoot literally every motherfucker in the room with a sleep dart, enemies will continue to hit your sword even if you're holding it in parade nonstop, and will take 15 minutes to line up a shot with their pistol while you can blow them away first, etc etc etc. I'm being extra hard on it though, because it's basically a carbon copy of their previous game, Dark Messiah, except stripped of almost everything that made that game good to begin with.

The sole improvement over Dark Messiah is the writing, going from "insanely, embarrassingly bad" to merely average. I agree it has good worldbuilding and most of the writings scattered around are detailed and illuminating; however, the storytelling and characters and dialog are just incredibly bland and lifeless, where every single character seems to exist in a vacuum and is merely pretending to interact with others. It definitely doesn't help that they enlisted token celebrity voice talent who probably recorded all of their dialog on Skype in a single take; even Brad Dourif sounds bored out of his mind.

Also, audio logs. Fucking audio logs everywhere.

Morrigan wrote:
Dishonored is a great game and the powers are super fun, so I'm not surprised darkeningday hates it.

I'd be lying if I said I wasn't a little disappointed. :(

You should pick up Dark Messiah sometime; think good melee can't be done in first person? Think again. Extremely well done stealth and magic systems too. Pretty much a perfect game, and the Hardcore difficulty setting could topple even the most seasoned gamer. Just try to ignore the shitty story.
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Metantoine
Slave to Santa

Joined: Sat Jun 21, 2008 5:00 pm
Posts: 12030
Location: Montréal
PostPosted: Mon Jan 16, 2017 11:48 pm 
 

Dishonored was an incredible game, I should send Corvo after you.

I'm waiting for the sequel's price to get it, no way I'm paying 80 bucks for a game!
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volutetheswarth
Our Lady of Perpetual Butthurt

Joined: Mon Mar 21, 2011 8:37 pm
Posts: 3489
Location: Australia
PostPosted: Mon Jan 16, 2017 11:55 pm 
 

:lol: Brilliant

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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
Posts: 7733
Location: Pennsylvania
PostPosted: Tue Jan 17, 2017 12:14 am 
 

Welp, goodbye, everybody. I found a Burning Crusade private WoW server, and now all my time is going to be devoted to it. Tell my wife I loved her, whenever I finally get married.
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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Tue Jan 17, 2017 2:08 am 
 

Metantoine wrote:
Dishonored was an incredible game, I should send Corvo after you.

I'm waiting for the sequel's price to get it, no way I'm paying 80 bucks for a game!

I don't have an objective marker floating over my head and I live in an apartment complex without 99% of the doors boarded up, so he'll never be able to find me. :-P
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10529
Location: Canada
PostPosted: Tue Jan 17, 2017 4:53 am 
 

You do realize you can turn off the objective markers, right?

I did that first thing, and the game was amazing. The level design really shone when you had to explore all the paths and figure out a way to your mark.
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Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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Nordic_Warhammer
Metal newbie

Joined: Thu May 31, 2007 10:12 pm
Posts: 292
PostPosted: Tue Jan 17, 2017 4:55 am 
 

Metantoine wrote:
Dishonored was an incredible game


Certainly. Much to my surprise I actually had a lot of fun with Dishonored (never tried the DLC though), even though I played through pretty much the entire thing with no sound. It was just that fun. I am pretty stoked to play the 2nd one, though that probably won't happen until it goes on sale on Steam.
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why
Metalhead

Joined: Thu Jul 03, 2008 2:43 pm
Posts: 760
Location: Germany
PostPosted: Tue Jan 17, 2017 5:08 am 
 

FasterDisaster wrote:
Whatever the name of the one that is getting all weapons, unlocks and upgrades. I did this, and the achievement didn't pop. They issued a standard patch to fix some issues and this was one of the ones supposed to be fixed. It didn't, for me. I played through that game three or four times and attempted an Ultra Nightmare one and I had to stop myself -- "you just played through this game THREE TIMES IN A ROW STOP PLAYING YOU DON'T EVEN WANT TO PLAY IT ANYMORE."


Ultra nightmare is just crazy. The further I get in ultra nightmare, the more I realize this game is not good for my heart.
What I can recommend though, is playing nightmare with the following settings:

1. No HUD whatsoever (also disable glory kill highlights)
2. No crosshair
3. Classic Doom Weapon Pose (weapon in the middle)
4. Do not use Glorykills (unbind them or bind them to a very hard to reach key -> the only time they're mandatory is against the bosses)
5. Do not use the chainsaw (unbind)
6. Do not use runes or rune trials


This gives a nice challange, makes ammo and health pickups that are lying around in the levels more important, makes the game feel more mobile (cause glorykills make you lose momentum), gives less weapon upgrade points (some challenges are bound to glory kills and rune trial interactions), makes every successful hit feel more satisfying (aiming is done via the centered weapon and guessing the vertical aim... no crosshair) and gives a more fluent feeling to the campaign due to not being interrupted by the rune trials.
The only optional rune you might want to get is "In Flight Mobility", which is just awesome because it improves the movement and makes the game even faster.
Unobstructed by the UI, the game is also more immersive.

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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Tue Jan 17, 2017 9:41 am 
 

Morrigan wrote:
You do realize you can turn off the objective markers, right?

I did that first thing, and the game was amazing. The level design really shone when you had to explore all the paths and figure out a way to your mark.

I did indeed disable markers, and for the most part it worked pretty well, but I did have to re-enable them to find Samuel (boat guy) a couple times, because there was no mention of where he was in dialog or in your journal.

The level design is indeed quite good, though it reminds me a lot of Human Revolution in that environments don't feel like actual worlds, they feel like playgrounds specifically built to accommodate the player (such as air vents that always lead you exactly where you need to go, ledges always being just the right height for the player to jump onto, etc). Compare this to something like Thief 1/2 or Deus Ex 1 or many of the Hitman games, where environments feel like actual places that were built as functional locations designed for a reason. This is something that Alien Isolation nails too btw.


Did you find the mission where you literally hand over your target in a red dress to her creepy-ass suitor to be as, er, "problematic" as I did? Seemed like a fate far, far worse than death, if you ask me.


Also also: I went from Dishonored to Thief (2014), and now I wish I was still playing Dishonored. How did Eidos Montreal fuck this up so much? All they needed to do was remake Human Revolution in the Thief universe and it would've been... well, roughly on par with Dishonored. But nooooo...
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Dandelo
Metalhead

Joined: Wed Oct 15, 2008 5:08 am
Posts: 1097
Location: Ireland
PostPosted: Tue Jan 17, 2017 5:56 pm 
 

Nordic_Warhammer wrote:
Metantoine wrote:
Dishonored was an incredible game


Certainly. Much to my surprise I actually had a lot of fun with Dishonored (never tried the DLC though), even though I played through pretty much the entire thing with no sound. It was just that fun. I am pretty stoked to play the 2nd one, though that probably won't happen until it goes on sale on Steam.


The DLC is fantastic and easily on par with the vanilla game (sometimes it even improves on it). Well worth a purchase.

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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10529
Location: Canada
PostPosted: Tue Jan 17, 2017 6:39 pm 
 

Dandelo wrote:
The DLC is fantastic and easily on par with the vanilla game (sometimes it even improves on it). Well worth a purchase.

True, I liked how they gave more non-lethal toys to play with if you want to go the non-lethal route. That said I never used them 'cause hell, I play an assassin after all, it seems out of character for the DLC protag to be all that merciful (as for Corvo, in my canon he also gives no fucks :D).
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Tue Jan 17, 2017 7:24 pm 
 

Apparently for Dishonored 2 they once again made the powers, weapons and charms heavily slanted for lethality, despite the game again having the (weird) binary morality system.
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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
Posts: 7733
Location: Pennsylvania
PostPosted: Tue Jan 17, 2017 9:09 pm 
 

darkeningday wrote:
Apparently for Dishonored 2 they once again made the powers, weapons and charms heavily slanted for lethality, despite the game again having the (weird) binary morality system.

It's almost like doing the upstanding thing is hard or something!
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failsafeman
Digital Dictator

Joined: Wed Sep 01, 2004 8:45 am
Posts: 11852
Location: In the Arena
PostPosted: Tue Jan 17, 2017 9:34 pm 
 

It's a game. Games are supposed to be fun. It's one of the stupidest tropes of these stealth games that they give you all these awesomely lethal toys, but try to shame you for actually using them.
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stainedclass2112
Veteran

Joined: Tue Nov 24, 2015 5:36 pm
Posts: 2546
Location: United States
PostPosted: Tue Jan 17, 2017 9:49 pm 
 

Foulchrist wrote:
Sick6Six wrote:
Now if they would only make Super Metroid 2.


I doubt this will ever happen. However, did you play Another Metroid 2 Remake? It's superb, and I've mentioned it a couple times here but never seen anyone talk about it other than when it was released and there was drama over Nintendo's response. Obviously, it's an unofficial remake of the second Metroid, but it sort of feels like a proper sequel to Super Metroid and is highly polished. If you haven't played it and are craving more Metroid, get on it ASAP!


AM2R is absolutely fantastic and I happily place it among the other 2D Metroids. It's THAT GOOD. It's free too. The only, and I mean only, problem with the game is actually the fact that its based off of an admittedly flawed game. It takes Metroid II and gives it a much deserved overhaul. I have nothing but good things to say about it. It's amazing. It's also tough too, relative to Fusion and Zero Mission. The soundtrack is great, the original bosses are awesome, the artwork is top-notch, and Samus handles like a champ. Go play it, peeps.
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10529
Location: Canada
PostPosted: Tue Jan 17, 2017 11:26 pm 
 

failsafeman wrote:
It's a game. Games are supposed to be fun. It's one of the stupidest tropes of these stealth games that they give you all these awesomely lethal toys, but try to shame you for actually using them.

They don't shame you though. Your actions just have consequences. The high chaos ending isn't even a "bad" or "evil" ending, too.

Also, some people had a lot of fun going low chaos (I preferred going high chaos myself, but it was great how various playstyles worked), so it's not inherently less fun going low chaos. If you prefer stealth games over action it's arguably more fun.
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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~Guest 282118
Argentinian Asado Supremacy

Joined: Sat Dec 24, 2011 2:16 pm
Posts: 8300
PostPosted: Wed Jan 18, 2017 12:26 am 
 

Darkeningday hates yet another fun thing due to obtuse flaws that only he seems to perceive? Dayum, never saw that one coming.

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failsafeman
Digital Dictator

Joined: Wed Sep 01, 2004 8:45 am
Posts: 11852
Location: In the Arena
PostPosted: Wed Jan 18, 2017 1:02 am 
 

Morrigan wrote:
failsafeman wrote:
It's a game. Games are supposed to be fun. It's one of the stupidest tropes of these stealth games that they give you all these awesomely lethal toys, but try to shame you for actually using them.

They don't shame you though. Your actions just have consequences. The high chaos ending isn't even a "bad" or "evil" ending, too.

Also, some people had a lot of fun going low chaos (I preferred going high chaos myself, but it was great how various playstyles worked), so it's not inherently less fun going low chaos. If you prefer stealth games over action it's arguably more fun.

Oh c'mon now, the kingdom you have in the high chaos ending is CLEARLY a better place than the one in the low chaos ending, although yeah it's not quite as much of a good/bad ending dichotomy as you see in some games. But actions having consequences is silly when it's a game that gives you really awesome killing tools and really not-awesome stealthy non-lethal incapacitating tools. Like the thing that makes corpses vanish into dust when you backstab people - that's fucking badass. Where's something equally cool for a non-lethal route?

The Deus Ex series is really bad with that too - the lethal guns are fuckin awesome, the non-lethal guns blow chunks.
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MorbidBlood wrote:
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10529
Location: Canada
PostPosted: Wed Jan 18, 2017 5:50 am 
 

Again, the game doesn't shame you, it just has its own living, reactive world. The fact that the game does offer you alternate non-lethal options shows that it's not "shaming". It's true that they could have balanced it a bit more in terms of the loot/powers, but the DLC and the sequels largely fixed that.

It's like whining that in Fallout, you can solve a quest by stealth + lockpick instead of blazing your way through because it's "less cool". In your opinion, maybe. But in F:NV I sure preferred going non-combat (because the combat sucked :lol:) if I could.
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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The Red Snifit
Metal newbie

Joined: Sun Mar 15, 2015 6:31 pm
Posts: 375
PostPosted: Wed Jan 18, 2017 6:23 am 
 

New Vegas's alternate playstyles are much deeper and more fulfilling than Dishonered.

Dishonered's nonlethal playthrough is just a less flashy version of the lethal one. Reminds me more of System Shock's nonlethal options than New Vegas's.
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10529
Location: Canada
PostPosted: Wed Jan 18, 2017 4:20 pm 
 

The Red Snifit wrote:
New Vegas's alternate playstyles are much deeper and more fulfilling than Dishonered.

Well, duh, comparing an RPG to an action-adventure game here...

Quote:
Dishonered's nonlethal playthrough is just a less flashy version of the lethal one.

I don't know what it means. But having played some early Dishonored 1 levels fully stealth and having played the rest in high chaos, I can't say that it makes any kind of sense. The playing style/experience is completely different.
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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Smoking_Gnu
Chicago Favorite

Joined: Sat Mar 15, 2008 11:22 pm
Posts: 4797
PostPosted: Wed Jan 18, 2017 4:25 pm 
 

Morrigan wrote:
The Red Snifit wrote:
New Vegas's alternate playstyles are much deeper and more fulfilling than Dishonered.

Well, duh, comparing an RPG to an action-adventure game here...

Quote:
Dishonered's nonlethal playthrough is just a less flashy version of the lethal one.

I don't know what it means. But having played some early Dishonored 1 levels fully stealth and having played the rest in high chaos, I can't say that it makes any kind of sense. The playing style/experience is completely different.


I think I get that point - a stealth playthrough is much more subtle and restrained in terms of actions taken, since you're just using powers like teleportation, possession and stopping time. A lethal playthrough is CRAZY AND INTENSE with actions like rat swarms, exploding bullets, eviscerating tripwires, stabbing people in the throat...Some people thought that you shouldn't be punished (largely in terms of story, but also in how the game gets harder if you kill frequently) for using all the flashy and cool mechanics of a lethal playthrough, especially since the devs showed all the lethal tactics at length during previews and demos. I can sort of see that, but I love the tension and atmosphere of slowly creeping around unnoticed, so it was never any problem for me. Felt similarly about Deus Ex HR. /shrug
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Dandelo
Metalhead

Joined: Wed Oct 15, 2008 5:08 am
Posts: 1097
Location: Ireland
PostPosted: Wed Jan 18, 2017 4:27 pm 
 

Morrigan wrote:
Dandelo wrote:
The DLC is fantastic and easily on par with the vanilla game (sometimes it even improves on it). Well worth a purchase.

True, I liked how they gave more non-lethal toys to play with if you want to go the non-lethal route. That said I never used them 'cause hell, I play an assassin after all, it seems out of character for the DLC protag to be all that merciful (as for Corvo, in my canon he also gives no fucks :D).


Same, I straight up killed everything in sight while playing as Daud. It was immensely fun.

As I say, excellent level design. The mission set in the square (I think it's the first DLC?) was amazing.

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The Red Snifit
Metal newbie

Joined: Sun Mar 15, 2015 6:31 pm
Posts: 375
PostPosted: Thu Jan 19, 2017 2:53 am 
 

Morrigan wrote:
Well, duh, comparing an RPG to an action-adventure game here...


You brought up New Vegas, not me :P

Quote:
I don't know what it means. But having played some early Dishonored 1 levels fully stealth and having played the rest in high chaos, I can't say that it makes any kind of sense. The playing style/experience is completely different.


I'm looking more at the difference between a stealth playthrough where you kill everybody vs. a nonlethal stealth playthrough, which are extremely similar except that your nonlethal moves are comparatively uninteresting.

I'm not saying that Dishonored isn't good, it's fantastic. But I feel like, moreso than most good stealth games, it fails to make nonlethal playthroughs interesting in and of themselves. Players should be saying "I want to do a nonlethal playthrough because of the interesting gameplay scenarios it creates," not "I want to do a nonlethal playthrough because the game 'punishes' me for not doing one."
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Erdrickgr
Metalhead

Joined: Fri Nov 23, 2007 6:44 pm
Posts: 401
Location: United States
PostPosted: Thu Jan 19, 2017 3:10 am 
 

Erdrickgr wrote:
Thanks for the info on the novels vs. games and the disconnect. Regarding the story, though, the one I spoke of enjoying was about Ciri, and to a lesser extent some people she had a close relationship with; all the rest was mostly context and decoration to me.


I'm now replaying this, and I take back the last part. This game is amazing, (almost) all around. I also started reading the first of the novels, which I like a good bit more than the volume of short stories I'd read. With no need to tie everything up with a pretty little bow in 4000 words his stuff feels much more natural and well-paced--no need to shoehorn in religious opinions or attempts at witty closers before things end.

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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Thu Jan 19, 2017 11:14 am 
 

Xlxlx wrote:
Darkeningday hates yet another fun thing due to obtuse flaws that only he seems to perceive? Dayum, never saw that one coming.

Would you be so kind as to explain to me where the hell I said I hate it? There's a lot to like in Dishonored, I was just bummed after dropping from Alien Isolation's goddamn amazing stealth, atmosphere and storytelling and Dark Messiah's gameplay perfection to something that feels a helluva lot more half-baked. However, I'll be the first to admit it may be one of the most objectively gorgeous games to come around in a long time; I remember staring wide-eyed with my jaw agape when I first walked inside the masquerade ball mansion and The Golden Cat, not even wanting to play the game before I'd seen every square inch of them. Beautiful.

Erdrickgr wrote:
Erdrickgr wrote:
Thanks for the info on the novels vs. games and the disconnect. Regarding the story, though, the one I spoke of enjoying was about Ciri, and to a lesser extent some people she had a close relationship with; all the rest was mostly context and decoration to me.


I'm now replaying this, and I take back the last part. This game is amazing, (almost) all around. I also started reading the first of the novels, which I like a good bit more than the volume of short stories I'd read. With no need to tie everything up with a pretty little bow in 4000 words his stuff feels much more natural and well-paced--no need to shoehorn in religious opinions or attempts at witty closers before things end.

Okay now this game... this game I genuinely hate. It fucking ruined what could have been the best video game trilogy of the last generation. Complete dumpster fire of a video game and possibly the worst $60 I've ever spent. Depressing to me there are people who feel differently from me. Awe well.
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rexxz
Where's your band?

Joined: Sun Apr 18, 2004 8:45 pm
Posts: 9094
Location: United States of America
PostPosted: Thu Jan 19, 2017 11:25 am 
 

The Witcher 3 > darkeningday
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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Thu Jan 19, 2017 11:30 am 
 

I'm inferior to procedurally generated cutscenes, terrible hammy storytelling straight out of Masters of the Universe and MMO design that features bullshit level buffs, shitty random scaled loot and clusters of enemies tied to invisible 10 foot tethers? Harsh...
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PhilosophicalFrog
The Hypercube

Joined: Thu May 04, 2006 7:08 pm
Posts: 7631
Location: United States
PostPosted: Thu Jan 19, 2017 12:36 pm 
 

DID SOMEONE MENTION NEW VEGAS? BEST FO???
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║░▒║with this blade
║░▒║i cut those who
║░▒║disrespect
║░▒║Carly Rae Jepsen
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10529
Location: Canada
PostPosted: Thu Jan 19, 2017 1:05 pm 
 

The Red Snifit wrote:
You brought up New Vegas, not me :P

Just because someone said it was inherently "less cool" to go stealth vs to go all guns blazing.

Quote:
I'm looking more at the difference between a stealth playthrough where you kill everybody vs. a nonlethal stealth playthrough, which are extremely similar except that your nonlethal moves are comparatively uninteresting.

That's... just not true? How are they similar?

Going full violence can you don't care about getting spotted. Enemies rush you and you go blam blam and pile up bodies. Or you can still sneak around, but backstab/crossbow everyone safely. Or you can go full stealth, but optimize your chances by just zipping past every enemy and trap with Blink. Or you do like me, you try to stealth as much as possible, then suck at it, get spotted, and shoot/stab everyone in the end >_>. Or you can go full stealth + non-lethal but also explore every nook and cranny and that means you have to be real careful, use bottles to distract guards, sleep bombs/darts, hide when spotted to lose them, etc. Orrrr you can try to go full ghost.

All of these are not "extremely similar", quite the opposite, they change the entire experience. Whether each of these is "interesting" greatly varies on the type of player.

Quote:
I'm not saying that Dishonored isn't good, it's fantastic. But I feel like, moreso than most good stealth games, it fails to make nonlethal playthroughs interesting in and of themselves. Players should be saying "I want to do a nonlethal playthrough because of the interesting gameplay scenarios it creates," not "I want to do a nonlethal playthrough because the game 'punishes' me for not doing one."

A lot of people inherently dislike stealth gameplay though, and that's not the game's fault.

PhilosophicalFrog wrote:
DID SOMEONE MENTION NEW VEGAS? BEST FO???

It was me :oh shit:
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Markeri, in 2013 wrote:
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Dandelo
Metalhead

Joined: Wed Oct 15, 2008 5:08 am
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PostPosted: Thu Jan 19, 2017 2:05 pm 
 

I have to say I somewhat agree with Darkening on The Witcher 3. Production values through the roof, the actual gameplay though? Mediocre and a complete slog. I played it for 30 hours and I just couldn't see what others seen in it.

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Sick6Six
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Joined: Wed Dec 05, 2012 12:01 pm
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PostPosted: Thu Jan 19, 2017 2:45 pm 
 

You should all be playing Darkest Dungeon. Best game ever. So metal.
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Morrigan
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PostPosted: Thu Jan 19, 2017 5:11 pm 
 

Yooooo there's the final demo of Nioh this weekend (Jan 21-22) before it finally releases in early February. If you missed out on the alpha or beta now's your chance to try the 2017 GOTY :D (yes, as disappointing as the alpha was, the beta was that good, it's crazy how they improved everything and how a bit of polish fixed all the glaring problems of the alpha).

You can even preload it:

https://store.playstation.com/#!/en-ca/ ... 0000000000

Apparently clearing the demo(s) give you some minor DLC thing (probably just some helmet or loot piece) too, if anyone cares about that.

Seriously, anyone with a PS4, you gotta try it! :hyper:
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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Sick6Six
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PostPosted: Thu Jan 19, 2017 5:52 pm 
 

I'm really surprised none of my dark soul freak friends are even talking about Nioh. I can't wait, already got the demo downloaded as well.
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Nahsil
Clerical Sturmgeschütz

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PostPosted: Thu Jan 19, 2017 6:46 pm 
 

New Vegas is the best FO other than 1/2 imo.
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The Red Snifit
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Joined: Sun Mar 15, 2015 6:31 pm
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PostPosted: Fri Jan 20, 2017 12:55 am 
 

Morrigan wrote:
That's... just not true? How are they similar?

Going full violence can you don't care about getting spotted. Enemies rush you and you go blam blam and pile up bodies. Or you can still sneak around, but backstab/crossbow everyone safely. Or you can go full stealth, but optimize your chances by just zipping past every enemy and trap with Blink. Or you do like me, you try to stealth as much as possible, then suck at it, get spotted, and shoot/stab everyone in the end >_>. Or you can go full stealth + non-lethal but also explore every nook and cranny and that means you have to be real careful, use bottles to distract guards, sleep bombs/darts, hide when spotted to lose them, etc. Orrrr you can try to go full ghost.

All of these are not "extremely similar", quite the opposite, they change the entire experience. Whether each of these is "interesting" greatly varies on the type of player.

A lot of people inherently dislike stealth gameplay though, and that's not the game's fault.


Righto, but I'm referring to lethal stealth vs. nonlethal stealth.

In MGS3, those are both very different experiences: You have a limited arsenal of non-lethal weapons, two of which will eventually down a guard regardless of where he's hit, making aim less important than in a normal playthrough, but guards will quickly wake back up if you take them down non-lethally. For half the game your only ranged non-lethal weapon is a pistol, and even the tranquilizer sniper rifle doesn't have much range (since guards may just wake back up before you can pass them), forcing you to approach things differently.

In Dishonored, there isn't really any functional difference between you killing dudes with stealth or simply knocking them out with stealth. Unconscious enemies will never wake up and will even despawn like dead ones after a certain amount are left lying about. The only difference is that the game doles out a punishment once you kill an arbitrary number of people, and that nonlethal moves are generally less flashy.

Nahsil wrote:
New Vegas is the best FO other than 1/2 imo.


Maybe an unpopular opinion, but I think NV is at least as good as FO1 and FO2. Fallout 1 was great, but it always felt a bit too short and lacking in content. Fallout 2 was a rushed sequel that ended up arguably harming the integrity of the setting (and retroactively turned Fallout 1's story about the burdens of heroism into a cartoonish tale about how that meddlesome Vault Dweller almost ruined the government's evil experiments), filled with loads of questionable pop culture references, and the rushed-production cracks began showing in force once you hit San Francisco.

Anyways, NV surpasses FO1 and 2 in several areas, like the faction system and the reactivity that stems from it, the structure of the main quest and the continuous support for different playstyles — and these aren't just minor things but some of the biggest strengths of the whole series. The quest design is also pretty damn impressive at times, although there are also some weaker moments in the mix, which can be mostly forgiven due to the sheer scope of the game. The only real problems stem from the (admittedly common) clunk leftover from FO3.
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
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PostPosted: Fri Jan 20, 2017 5:08 am 
 

The Red Snifit wrote:
Righto, but I'm referring to lethal stealth vs. nonlethal stealth.

Ohhhh ok I get it. Thought you meant lethal vs stealth in general. You are right, then. Thing is, though, there's rarely a reason to actually go lethal if you're doing stealth, except to see the results of your murder spree (more rats, more guards in later sections, darker story, etc.). I do think they should have made the guards wake up from tranqs though, but they probably didn't want to frustrate the trophy hunter babies going for low chaos or something. :lol:
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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Adriankat
Veteran

Joined: Tue Jul 31, 2007 10:54 pm
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PostPosted: Fri Jan 20, 2017 5:20 am 
 

The thing I really enjoy about lethal stealth is how "loud" it is, especially in Metal Gear Solid 3. I love making guards aware of my presence as I take them out one by one. Whether it's with explosive traps or a loud semi-automatic sniper rifle.

Edit
Oh, and taking out their radioman just to let them know that they're really fucked.
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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
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PostPosted: Fri Jan 20, 2017 10:05 am 
 

Adriankat wrote:
The thing I really enjoy about lethal stealth is how "loud" it is, especially in Metal Gear Solid 3. I love making guards aware of my presence as I take them out one by one. Whether it's with explosive traps or a loud semi-automatic sniper rifle.

Unstealthed MGS is basically Doom without the demons, so I like to run around Groznyj Grad going "DUNN dun-dun DUNN dun-dun DUNN dun-dun DUN DUN DUN DUN!" :V
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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
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PostPosted: Fri Jan 20, 2017 12:12 pm 
 

....That's no longer stealth, guys :P
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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