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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
Posts: 7729
Location: Pennsylvania
PostPosted: Sun Feb 05, 2012 1:43 am 
 

Slag wrote:
Morrigan wrote:
Why are people even talking about any modern FF games for fuck's sake? :nono:
Ageed! FF VI is the end all be all of the FF series as far as I am concerned. I haven't gotten tired of that game in 10-12 years of me playing it.

I was actually quite lukewarm towards FFVI. Many of the characters (Read: Anyone who's not Sabin, Gogo, Umaro, or Relm/Terra/Celes with beefed up Magic stats) are completely useless, and the multi-party puzzles are only interesting for a few minutes before they get frustratingly ass. Why must these puzzles be plagued by the ridiculous random encounter rate that makes you forget what you were doing in the first place?

Why is there no way to have a competent melee-heavy party?
Locke just flat-out sucks.
Edgar's Tools don't scale with your AP except for Drill and Chainsaw, but Drill is sucky and Chainsaw always tries to insta-kill enemies immune to death.
Cyan...let's not even go there, man.
Who the fuck cares about Gau?
Setzer's Slot attacks are either godawful terrible or overpowered (balanced, of course, by the fact that YOU'LL NEVER HIT THOSE ATTACKS).
Mog trips too much. Fuck Mog.
Shadow's weapons are weak, and Throw only does decent damage when you're throwing something you only have 1 or 2 of. Fuck Shadow.

Why do almost all of the melee characters suck? In Final Fantasy IV, I could beef up Rosa's and Rydia's melee attacks to save on MP, and they'd do some pretty decent damage. In Final Fantasy VII, VIII, and X, I could make an all-melee party no problem. In Final Fantasy IX, the melee characters were all awesome, and with Auto-Regen, I could put them all in my party without too much issue. Why does VI require you to have dedicated casters to do any sort of damage? And unless you have the Economizer, you can forget about your caster being very useful for very long, leaving you with sucky-ass Locke and Shadow to carry the group, but they suck too hard to get anything done!

Yeah, FFVI bugged me too much in regards to its melee characters to really stay with me.

(In case you couldn't tell, I really, really don't like casters in Final Fantasy games. Ironically, the only game in the series in which I liked casting spells is IX, and I have more fun with Zidane/Freya/Amarant/Steiner, anyway.)
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Xeogred
Thunderbolt from Hell

Joined: Tue Jul 25, 2006 11:28 pm
Posts: 7154
PostPosted: Sun Feb 05, 2012 1:50 am 
 

TheOldOne wrote:
Xeogred, protip: Bust into that army base on the island, steal one of the machinegun trucks, store it, upgrade the shit out of it, then keep a companion with you when you're driving around, they'll work the turret quite well while you drive.

I actually got one of the STAG ones if that's what you're talking about? And I did notice one of my followers was on the turret, haha. I definitely made sure to store that, so I'll have to upgrade it and see how it goes. Honestly I finally noticed how helpful a follower can be during missions/activities... I guess I assumed they wouldn't be with you during missions and stuff, but I was wrong on that.

Still, FUCK the Hard Escort mission on the far right island. No idea how I'm going to pull that off. The AI gets really stupid sometimes and it's such a pain in the ass waiting for NPC's to get in a vehicle sometimes, ugh.

Also got the Tron bike/car, it's kind of hilarious how damn fast they are.

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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Sun Feb 05, 2012 3:16 am 
 

Zelkiiro wrote:
Fuck Shadow.

:nono:
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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Xeogred
Thunderbolt from Hell

Joined: Tue Jul 25, 2006 11:28 pm
Posts: 7154
PostPosted: Sun Feb 05, 2012 3:25 am 
 

Sounds like Zelkiiro has an interesting history with FFVI... :lol:

In all honesty though I think those are some of the funniest complaints I've heard about the game, considering it's probably one of the easiest JRPG's out there I'd say. So it's like... you don't even need "melee characters". I remember Edgar's chainsaw does massive damage regardless of the instant death thing working or not, hell all his tools broke the game. Same with Cyan's sword techniques or Sabin's combo's. Then midway into the game every single character can learn any and all magic. FFVI-VIII are some of the easiest games I've ever played because your characters can do everything.

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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Sun Feb 05, 2012 3:39 am 
 

Yeah, I don't get the complaints either. The mages in FF6 are pretty much overpowered, the solution would be to nerf them, not make the melee characters equally OP. And the melee ones really aren't underpowered at all. Especially not Shadow. Late-game shurikens deal massive damage and never miss (IIRC), and you accumulate many high-damage weapons that can be thrown too, I never ran out of shit for him to throw.
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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BlindTortureKill
Metalhead

Joined: Sat Dec 08, 2007 11:57 am
Posts: 1205
Location: Netherlands
PostPosted: Sun Feb 05, 2012 8:04 am 
 

I don't get it either, since as far as I could tell, melee and magic attacks in FF seem to function the exact same way, excepting that the former has animations where the character jumps up to the enemy first.

Come to think of it, I could never even figure out how to go about deciding which espers to link to whom and what exactly the stats or the abilities did beyond "deals fire damage" or "determines attack power", but as long as I kept selecting the abilities that made the highest damage numbers pop up, it all seemed to work just fucking fine.

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Dandelo
Metalhead

Joined: Wed Oct 15, 2008 5:08 am
Posts: 1096
Location: Ireland
PostPosted: Sun Feb 05, 2012 9:46 am 
 

I'm playing MGS3 on the HD collection. The touch up they gave it is amazing, 60fps, updated textures on quite a lot of stuff.

Forgot about the Time paradox thing you can do :lol:

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Bahamut7
Metal newbie

Joined: Sat Mar 17, 2007 4:29 pm
Posts: 213
Location: United Kingdom
PostPosted: Sun Feb 05, 2012 9:53 am 
 

Despite being useless with his own abilities, I always used Locke since he was like a main protagonist to me but then again, FFVI never had a dead certain main character. I'd say the first half was more about Terra while the second half had considered Locke a lot, although you could probably beat the game without even finding him. I've only beaten FFVI once and while I admit that the encounter rate was very frequent, it was only a pain in the ass because of the PS1 port. Fuck that shit, I'm glad I have it on GBA now and it's made my experience with FFV much better as well. That saying, I need to beat Exdeath on that.

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Panflute
Metalhead

Joined: Sun Mar 15, 2009 11:11 am
Posts: 467
PostPosted: Sun Feb 05, 2012 11:28 am 
 

Adriankat wrote:
That being said, the BF series is hardly what it used to be now. BF42 was described as comic book version of WW2, which is pretty accurate, now it's focused on semi-realism that's been popular for the past half decade or so. Not that I hate it though, BF3 is fun.


Strange, I feel the opposite way. I always felt BF1942, Vietnam and 2 had quite a realistic feel to them, especially in comparison to most of the other shooters on the market back then. Of course the Bad Company games and BF3 look more realistic in terms of presentation, but gameplay-wise they might've actually become a bit more arcade-style.
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Xeogred
Thunderbolt from Hell

Joined: Tue Jul 25, 2006 11:28 pm
Posts: 7154
PostPosted: Sun Feb 05, 2012 11:55 am 
 

Bahamut7 wrote:
Despite being useless with his own abilities, I always used Locke since he was like a main protagonist to me but then again, FFVI never had a dead certain main character. I'd say the first half was more about Terra while the second half had considered Locke a lot, although you could probably beat the game without even finding him. I've only beaten FFVI once and while I admit that the encounter rate was very frequent, it was only a pain in the ass because of the PS1 port. Fuck that shit, I'm glad I have it on GBA now and it's made my experience with FFV much better as well. That saying, I need to beat Exdeath on that.

Which ExDeath fight? :lol:

The first big fight with him at the castle... holy fuuuuuuuuuuuuuck.

But yeah, I'd only say the FFIV PSX port was good out of the PSX ports. Considering it's the "hard type" so it's way tougher than any other release we've gotten, and I remember it would have a long initial start up load time, but after that it ran flawlessly unlike the other older FF and CT ports (CT was probably the worst, I'm never touching that version again).

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Bahamut7
Metal newbie

Joined: Sat Mar 17, 2007 4:29 pm
Posts: 213
Location: United Kingdom
PostPosted: Sun Feb 05, 2012 1:16 pm 
 

By Exdeath, I meant the final battle. The last place finds itself to be a very longwinded path but I like it that way since it doesn't feel like a pushover of an adventure. Yeah, the FFIV PS1 port was fine with loading up battles, hence why I haven't rushed myself to grab FFIV Advance on eBay. Then again, I already got FFIV on the DS which is another thing I never got through.

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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
Posts: 7729
Location: Pennsylvania
PostPosted: Sun Feb 05, 2012 2:15 pm 
 

Xeogred wrote:
But yeah, I'd only say the FFIV PSX port was good out of the PSX ports. Considering it's the "hard type" so it's way tougher than any other release we've gotten,

Nope, the DS version was harder. Much, much harder.

<-- Bad memories of dying to Dr. Lugae for an hour.
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Xeogred
Thunderbolt from Hell

Joined: Tue Jul 25, 2006 11:28 pm
Posts: 7154
PostPosted: Sun Feb 05, 2012 3:42 pm 
 

Good point, I hear the DS version is pretty brutal. I have never been that interested in it though to be honest, the style of it just kind of ruins the aesthetics to me... and voice acting, yikes. Silly excuses, but yeah I'm just not that interested.
Bahamut7 wrote:
By Exdeath, I meant the final battle. The last place finds itself to be a very longwinded path but I like it that way since it doesn't feel like a pushover of an adventure. Yeah, the FFIV PS1 port was fine with loading up battles, hence why I haven't rushed myself to grab FFIV Advance on eBay. Then again, I already got FFIV on the DS which is another thing I never got through.

Yeah I thought "The Void" was cool as hell, really cool final dungeon with all those weird environments merged into one. I didn't think it was as long as some other final dungeons, but then again I was actually loving FFV at that point so maybe I just didn't even notice, hah.

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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Sun Feb 05, 2012 4:35 pm 
 

Zelkiiro wrote:
Xeogred wrote:
But yeah, I'd only say the FFIV PSX port was good out of the PSX ports. Considering it's the "hard type" so it's way tougher than any other release we've gotten,

Nope, the DS version was harder. Much, much harder.

<-- Bad memories of dying to Dr. Lugae for an hour.

X-potion -> instant win.

Yeah, Dr Lugae sucks, but you can cheese him. I know I did, though not on purpose. More of a, "I wonder if it w--- lol, it does."
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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SluseTheInventor
Metalhead

Joined: Thu May 14, 2009 7:27 pm
Posts: 476
Location: Canada
PostPosted: Sun Feb 05, 2012 4:46 pm 
 

Did anyone play FF3 on DS? I've been playin it for a few hours, so far its a straight grindfest...

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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
Posts: 7729
Location: Pennsylvania
PostPosted: Sun Feb 05, 2012 5:43 pm 
 

Morrigan wrote:
Zelkiiro wrote:
Nope, the DS version was harder. Much, much harder.

<-- Bad memories of dying to Dr. Lugae for an hour.

X-potion -> instant win.

Yeah, Dr Lugae sucks, but you can cheese him. I know I did, though not on purpose. More of a, "I wonder if it w--- lol, it does."

I didn't have an X-Potion. ;_;
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I've written a fantasy novel. It's 145,000 157,586 184,899 words long!
It's also going to be the first part of a trilogy!
Currently seeking an agent willing to touch this massive doorstop.

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Xeogred
Thunderbolt from Hell

Joined: Tue Jul 25, 2006 11:28 pm
Posts: 7154
PostPosted: Sun Feb 05, 2012 6:18 pm 
 

SluseTheInventor wrote:
Did anyone play FF3 on DS? I've been playin it for a few hours, so far its a straight grindfest...

I beat the NES version last year. I figure it's the same situation with the DS remake, but it's nothing but a dungeon crawler.

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BastardHead
Worse than Stalin

Joined: Thu Aug 18, 2005 7:53 pm
Posts: 10857
Location: Oswego, Illinois
PostPosted: Mon Feb 06, 2012 12:29 am 
 

Fate is sealed, XIII-2 will not happen with me, this was the last straw.
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Xeogred
Thunderbolt from Hell

Joined: Tue Jul 25, 2006 11:28 pm
Posts: 7154
PostPosted: Mon Feb 06, 2012 1:57 am 
 

Lyrics to Final Fantasy's death.

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OzzyApu
Metal freak

Joined: Fri Oct 13, 2006 12:11 am
Posts: 10821
Location: Seattle
PostPosted: Mon Feb 06, 2012 2:03 am 
 

BastardHead wrote:

What the fuck was that?
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gomorro wrote:
Yesterday was the birthday of school pal and I met the chick of my sigh (I've talked about here before, the she-wolf I use to be inlove with)... Maaan she was using a mini-skirt too damn insane... Dude you could saw her entire soul every time she sit...

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Oblarg
Veteran

Joined: Wed Sep 30, 2009 2:59 pm
Posts: 2974
Location: United States
PostPosted: Mon Feb 06, 2012 3:55 am 
 

I never really cared for the Final Fantasy games, anyway. I suppose VII is alright for the nostalgia value, but not much else.

As far as JRPG's go, the only ones I've really liked were the first two Golden Sun games. Nothing groundbreaking, but supremely well-made for what they were, and very replayable. The newest one for the DS is still decent, but it's certainly a step down - a bit of a weak plot, and the puzzles were way too easy. Still, the potential is there for some more great games if they get back on track with the next installment...
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~Guest 98976
Metal Pounder

Joined: Fri Feb 23, 2007 2:08 pm
Posts: 8000
PostPosted: Mon Feb 06, 2012 12:06 pm 
 

Xeogred wrote:
Brutes in Saints Row 3 are so fucking annoying.

Use better weapons.

I also suggest taking the first four or five hours to do a bunch of side missions and buy property and level up a good bit so you can get some weapons and upgrades under your belt. I made the mistake on my first run-through just bum-rushing the story content and didn't buy too many upgrades. It made for a difficult experience. A fully upgraded tactical shotgun can take down a brute in three or four shots, and upgraded grenades and RPGs can nearly take out a half block, as long as there are lots of cars in the vicinity. Also, don't play on Hardcore.

Anyhoo, I threw down preorders for The Darkness II and Kingdoms Of Amalur: Reckoning. I'm also going to be getting Shank 2, Gotham City Imposters and BulletAsylum this week.

This year, gaming wise, is looking fucking insane. Even crazier than last year, and the the maelstrom of videogames pretty much starts this week. Can't wait.

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TheOldOne
Metalhead

Joined: Thu Oct 20, 2011 11:05 pm
Posts: 755
Location: Stalling at the present time
PostPosted: Mon Feb 06, 2012 12:23 pm 
 

^ Truth, I also highly recommend fully upgrading the starting handguns and purchasing dual handgun wield and increased pistol ammo, truth be told, there isn't much in the game that can stand up to a barrage from that(particularly when you've got the infinite pistol ammo upgrade like me).

Another way to have en easier time with brutes is to summon Oleg, at higher upgrade levels he becomes stupidly powerful.

Beat both the games endings, and am now running around wrapping up the activities and the last couple of assassinations.
Getting that Morningstar pimp to come out is very fucking frustrating.
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Xeogred
Thunderbolt from Hell

Joined: Tue Jul 25, 2006 11:28 pm
Posts: 7154
PostPosted: Mon Feb 06, 2012 1:37 pm 
 

Well I finally started upgrading my weapons, got the explosive bullets for the pistol now. I think it is kind of a joke the pistol rules everything, headshots are so damn easy to pull off. Brutes are getting easier, but I just can't even express how much I fucking hate the Snatch activity, I know I hated it in the previous games too. Not the one with the tiger, but the one on the far right island where you have to pickup ho's. When you've got 5 gang stars on, 20 cars on you, then Brutes raping you into a corner so you can't even get up, helicopters, flying explosive cars, all this while you have to wait for the fucking awful AI to get in the damn car you're in before it's too late. So frustrating.

Overall I'm 60% in and don't think it's nearly as good as SR2. But still pretty solid, story/characters just aren't as good for sure. And there's no mall apparently, the whole map is a lot smaller supposedly.

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Jophelerx
Metalhead

Joined: Fri Jul 09, 2010 2:22 pm
Posts: 1462
Location: United States
PostPosted: Mon Feb 06, 2012 2:09 pm 
 

FFVI is awesome stuff, I need to get around to beating it sometime. I love the whole atmosphere of the game, the way in which the story plays out with choosing which group to go with first, all the characters and dialogue are really intelligent too, great game.

As for the other FF games, I'm kind of mixed. IV was pretty cool, V was pretty boring, I and II were pretty boring as well if I recall although they had a cheesy sort of D&D charm about them. VIII and IX are pretty cool as well, as is XII. Haven't played VII yet, although I plan to eventually. I remember VI and VIII being especially good.

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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
Posts: 7729
Location: Pennsylvania
PostPosted: Mon Feb 06, 2012 2:11 pm 
 

FFVIII was really good...until Disc 3 happened, when everything just began to get weird. And shitty.
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I've written a fantasy novel. It's 145,000 157,586 184,899 words long!
It's also going to be the first part of a trilogy!
Currently seeking an agent willing to touch this massive doorstop.

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OzzyApu
Metal freak

Joined: Fri Oct 13, 2006 12:11 am
Posts: 10821
Location: Seattle
PostPosted: Mon Feb 06, 2012 2:19 pm 
 

Zelkiiro wrote:
FFVIII was really good...until Disc 3 happened, when everything just began to get weird. And shitty.

Highly agreed. While I abhor that game's junction system (the thing that killed the game for me) the story was very engaging. I was all in until Disc 3. What the hell happened. :cry:

Wish they remade it, and I mean remake with significant changes. I'm also a fan of Squall (didn't seem that emo to me - read the dialogue made it very vague and whiny, I understand, but a comeptent voice actor and more detailed scenes could have made it less annoying).
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gomorro wrote:
Yesterday was the birthday of school pal and I met the chick of my sigh (I've talked about here before, the she-wolf I use to be inlove with)... Maaan she was using a mini-skirt too damn insane... Dude you could saw her entire soul every time she sit...


Last edited by OzzyApu on Mon Feb 06, 2012 2:20 pm, edited 1 time in total.
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Jophelerx
Metalhead

Joined: Fri Jul 09, 2010 2:22 pm
Posts: 1462
Location: United States
PostPosted: Mon Feb 06, 2012 2:19 pm 
 

I'm actually currently on disc 3, I have noticed the tide start to turn a bit that way. I remember warning lights going off in my head when that pop song started playing during that love scene between Squall and Rinoa. I liked Squall better before he started to suddenly have feelings. We'll see if I decide to keep with it, it has so much damn potential.

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~Guest 98976
Metal Pounder

Joined: Fri Feb 23, 2007 2:08 pm
Posts: 8000
PostPosted: Mon Feb 06, 2012 3:05 pm 
 

TheOldOne wrote:
Getting that Morningstar pimp to come out is very fucking frustrating.

What?

Xeogred wrote:
Well I finally started upgrading my weapons, got the explosive bullets for the pistol now. I think it is kind of a joke the pistol rules everything, headshots are so damn easy to pull off. Brutes are getting easier, but I just can't even express how much I fucking hate the Snatch activity, I know I hated it in the previous games too. Not the one with the tiger, but the one on the far right island where you have to pickup ho's. When you've got 5 gang stars on, 20 cars on you, then Brutes raping you into a corner so you can't even get up, helicopters, flying explosive cars, all this while you have to wait for the fucking awful AI to get in the damn car you're in before it's too late. So frustrating.

Overall I'm 60% in and don't think it's nearly as good as SR2. But still pretty solid, story/characters just aren't as good for sure. And there's no mall apparently, the whole map is a lot smaller supposedly.


The highs in Saints Row: The Third are extraordinarily high, and mechanically, the changes they make, make going back to Saints Row 2 very difficult. Here's hoping that now since they have the mechanics out of the way, they can focus on a better and more fuller story.

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Dandelo
Metalhead

Joined: Wed Oct 15, 2008 5:08 am
Posts: 1096
Location: Ireland
PostPosted: Mon Feb 06, 2012 4:03 pm 
 

BastardHead wrote:


I don't know how you managed to avoid that for so long. It doesn't get any better, I was hoping it would have the 'Blue Dragon boss music effect', so crap yet amazing at the same time. But it's just pure shit.

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Bahamut7
Metal newbie

Joined: Sat Mar 17, 2007 4:29 pm
Posts: 213
Location: United Kingdom
PostPosted: Mon Feb 06, 2012 5:07 pm 
 

Zelkiiro wrote:
FFVIII was really good...until Disc 3 happened, when everything just began to get weird. And shitty.

I drew the line at disc 4. I hated the fact that you had many places in the world cut off from you (Although FFIX did that, at least it was only for a small portion as opposed to 85% of the world). There was too much nonsense in disc 4 that it didn't make it a lot of fun for me. At least I managed to beat Omega Weapon just once and that's all I ever need to do. The one thing that disgusted me about the last disc the most was that long trip on the world just to get back to the damn airship.

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Morrigan
Crone of War

Joined: Sat Aug 10, 2002 7:27 am
Posts: 10528
Location: Canada
PostPosted: Mon Feb 06, 2012 6:37 pm 
 

:brick: Must... resist... argh.

Ah, hell. People who like FF8: Image
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Von Cichlid wrote:
I work with plenty of Oriental and Indian persons and we get along pretty good, and some females as well.

Markeri, in 2013 wrote:
a fairly agreed upon date [of the beginning of metal] is 1969. Metal is almost 25 years old

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PhilosophicalFrog
The Hypercube

Joined: Thu May 04, 2006 7:08 pm
Posts: 7631
Location: United States
PostPosted: Mon Feb 06, 2012 6:59 pm 
 

I like FF9....never really liked 8...
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Cruciphage
Metalhead

Joined: Sat Aug 21, 2004 9:41 am
Posts: 671
Location: Standing right behind you
PostPosted: Mon Feb 06, 2012 7:01 pm 
 

Zelkiiro wrote:
Why is there no way to have a competent melee-heavy party?
Locke just flat-out sucks.
Edgar's Tools don't scale with your AP except for Drill and Chainsaw, but Drill is sucky and Chainsaw always tries to insta-kill enemies immune to death.
Cyan...let's not even go there, man.
Who the fuck cares about Gau?
Setzer's Slot attacks are either godawful terrible or overpowered (balanced, of course, by the fact that YOU'LL NEVER HIT THOSE ATTACKS).
Mog trips too much. Fuck Mog.
Shadow's weapons are weak, and Throw only does decent damage when you're throwing something you only have 1 or 2 of. Fuck Shadow.

This is just about the only FF game I ever spent significant time with, and it has been some years since I played it, but it sounds to me as if you didn't even try to utilize these guys. I can't really disagree too much about Locke and Edgar, the latter of which is more useful early in the game, but all the rest are incredibly powerful.

Cyan was always my strongest fighter, though waiting what seemed an eternity for his [quadra-slice?...sorry, I don't remember a lot of the terminology] late in the game was always a big pain in the ass. The wait was always worth it though, because he basically annihilated everything. Giving him the Genji Glove and his strongest weapons always did right by me. Gau is probably the most ridiculously powerful character in the game if you actually have the patience to explore the Veldt and acquire the more rare creatures. I'll admit that I thought he sucked at first, but finally deciding to spend time with him was well worth it. In particular, the White Dragon's (I believe it was the White Dragon) Pearl spell is devestating. Setzer's slot ability pretty much blows, so he's best when equipped with that relic that gives your character four attacks, especially when you get the Loaded Dice. It's entirely random, but I've managed to consistently do between 30 and 40,000 points of damage with him total. As for Mog, I never had much trouble with him tripping a lot, though I think he does it less the higher in level he is. His character wasn't really designed to be a heavy-hitter anyway, more of a balanced character. And Shadow...he's just badass all around.

Yeah, um...that's about all I have to add. Bye, everyone.
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Last edited by Cruciphage on Mon Feb 06, 2012 7:45 pm, edited 1 time in total.
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swayze
Metal newbie

Joined: Sun Dec 14, 2008 7:10 pm
Posts: 308
Location: Canada
PostPosted: Mon Feb 06, 2012 7:28 pm 
 

I played FFVIII when it was released and was massively let down. I just assumed at that point that if Square was releasing it, it would be awesome. I couldn't stand the futuristic setting, the love story, the characters, and so on. I didn't beat it at the time and hated on it from that point on. I finally replayed it this past summer, which I guess is around 10 years later, and I thought it was mostly brilliant. Squall, in my opinion, is the most personable, realistic character out of all the games. I love the way they show not only the dialogue, but also the characters' own internal monologues. Anyway, the story definitely got weird and out there once they all end up at the orphanage... But until then, it's coherent and epic.

Also, as far as FFVI goes, I actually played with Locke in my party a lot. I always liked thieves... Stealing shit rules.

Also, if Mog is tripping, you're not using the right dance for the environment... Use Desert Aria in deserts, Forest Suite in forests, etc and he'll never trip. Mog is the man.

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Nahsil
Clerical Sturmgeschütz

Joined: Sun Jan 08, 2006 2:06 pm
Posts: 4577
Location: United States
PostPosted: Mon Feb 06, 2012 7:31 pm 
 

I quit FF6 around the time of that opera/theater performance. Meh.

It definitely wasn't bad, but those aren't my kind of games anymore.

I loved FF7 when I played it around age 14 or something. Never played 8.
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Folkemon_
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Joined: Mon Jul 27, 2009 2:43 pm
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PostPosted: Mon Feb 06, 2012 7:34 pm 
 

Im playing Ultima 1 at the moment, want to get through every Ultima game but since i grew up playing handholding rpgs they're pretty damn hard.

anyone else played em and got some tips?
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Xeogred
Thunderbolt from Hell

Joined: Tue Jul 25, 2006 11:28 pm
Posts: 7154
PostPosted: Mon Feb 06, 2012 7:44 pm 
 

Folkemon_ wrote:
Im playing Ultima 1 at the moment, want to get through every Ultima game but since i grew up playing handholding rpgs they're pretty damn hard.

anyone else played em and got some tips?

Sounds like a 500+ hour task.

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Shutdown
Metalhead

Joined: Mon Sep 20, 2004 2:20 pm
Posts: 2078
Location: United Kingdom
PostPosted: Mon Feb 06, 2012 8:27 pm 
 

Folkemon_ wrote:
Im playing Ultima 1 at the moment, want to get through every Ultima game but since i grew up playing handholding rpgs they're pretty damn hard.

anyone else played em and got some tips?

Ultima 1 and 2 are pretty shitty because they are single character. However, they only take a few hours to complete so you should be able to power through them in no time.

Tips? Hit points work strangely in Ultima 1. You gain them by entering a dungeon, killing things and then exiting the dungeon. Very strange. Say you enter a dungeon with 100 HP and kill monsters until you're down to 20 HP, upon exiting your HP might be boosted to 164. The cap is something like 9999. The more enemies you kill (and the more powerful they are), the more HP you gain upon exiting. The tactic is to level your attributes up by sailing to the sign post islands while acquiring the best weapon and armour in the game. Once you've maxed out your attributes and have the best items, you're pretty much invulnerable and can gain HP really easily in the dungeons. Then once you have a crap load of HP to match, you can win the game.

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Folkemon_
Veteran

Joined: Mon Jul 27, 2009 2:43 pm
Posts: 2932
Location: Triggered
PostPosted: Mon Feb 06, 2012 9:23 pm 
 

Shutdown wrote:
Folkemon_ wrote:
Im playing Ultima 1 at the moment, want to get through every Ultima game but since i grew up playing handholding rpgs they're pretty damn hard.

anyone else played em and got some tips?

Ultima 1 and 2 are pretty shitty because they are single character. However, they only take a few hours to complete so you should be able to power through them in no time.

Tips? Hit points work strangely in Ultima 1. You gain them by entering a dungeon, killing things and then exiting the dungeon. Very strange. Say you enter a dungeon with 100 HP and kill monsters until you're down to 20 HP, upon exiting your HP might be boosted to 164. The cap is something like 9999. The more enemies you kill (and the more powerful they are), the more HP you gain upon exiting. The tactic is to level your attributes up by sailing to the sign post islands while acquiring the best weapon and armour in the game. Once you've maxed out your attributes and have the best items, you're pretty much invulnerable and can gain HP really easily in the dungeons. Then once you have a crap load of HP to match, you can win the game.

Yeh ive just been basically staying on the first floor of the first dungeon and grinding hp/gold
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