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why
Metalhead

Joined: Thu Jul 03, 2008 2:43 pm
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Location: Germany
PostPosted: Thu Oct 27, 2016 5:49 am 
 

darkeningday wrote:
So on a whim I picked up Quantum Break a few days ago. While I found Alan Wake to be awful in pretty much every way except 'atmosphere' (seriously some of the most retarded combat in a AAA action game I've played and a tedious, boring story with a few good characters here and there), Remedy's first two games are inarguable masterpieces of story-based action gaming.

So where does Quantum Break fall? Well, I'm only about halfway through, but it's pretty promising so far. The story is essentially Alan Wake with the paranormal elements swapped for sci-fi/conspiracy claptrap which suits me far better, and they've removed most of the painful forced attempts at comic relief that dragged down Alan Wake every time it started to be halfway interesting. Even the budget TV show that comes packaged with the game (for some reason) isn't too bad, with some great acting from Lance Reddick and Aiden Gillen, although make no mistake, the game is most definitely not worth it for the TV show.

What Quantum break is worth it for is the combat. Holy shit, the combat. Unlike most modern third-person shooters, Quantum Break's combat is about keeping mobile. There's no snap-to-cover, even on Hard you can soak up a lot of bullets before the screen turns red, fairly early in the game you get semi-big arenas filled with tons of bad guys that you have to figure out how to take down and, best of all, your magic powers have extremely fast recharge rates and most of them only work when you're moving around. So what you basically get is the slick, smooth gunplay from Max Payne 3 but without the "realistic" movement system and annoying cover mechanics that kneecapped that game's best features. Oh, and Quantum Break is an enjoyable sci-fi romp that doesn't take itself so goddamned seriously all of the time, unlike Rockstar's stab at a sequel to the best action games of the early 00's.

So yeah, buy Quantum Break if you like 3rd person shooters and can play it.


Thanks for the writeup, I thought about getting this but due to memories of the gameplay boredom of Alan Wake I had my doubts. If you say the gunplay is compareable to Max Payne 3, I will give it a try. I loved Max Payne 3 except for the fact they tried to shove this bleak, horrific story down your throat without the option to SKIP the cutscenes.

I played it two times in a row this year and the second time was so fucking annoying. They said on release that the unskippable cutscenes were due to loading times, but that has been debunked. You can select level and chapter after you finished them once and there you can see that the loading times are super short with an SSD. So the time you can skip is at least part artificial in the PC version, maybe so the goddamn last gen consoles didn't have so much of a disadvantage. Or maybe because they want to show everyone how much pathetic drivel one can squeeze into about 7 hours of game time. Also there are no likable characters in this shitfest, maybe that's the point, but you can have a story with no clear good guys without making everyone annoying.

"My life was... like a pipeline of booze and pills, alcohol and drugs, whiskey and painkillers... I drowned in the filth of my own self pity, a black reflection in the mirror of what I once was, before everyone took everything away from me... I questioned what I was doing in this place of death and destruction, again a mere puppet of greater forces, slaughtering my way through the poor bastards that stood between me and the truth"

and I'm not even exaggerating, this goes on from beginning to end. The setting, details and gameplay are great though.

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~Guest 98976
Metal Pounder

Joined: Fri Feb 23, 2007 2:08 pm
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PostPosted: Thu Oct 27, 2016 7:38 am 
 

I actually really enjoyed Max Payne 3. The story problems it has are fairly indicative of Rockstar-level storytelling - really cool setup and action set-pieces, but the main character(s) don't really evolve, grow or change in any meaningful way. The moment where Max shaves his head should've been that point, but there was zero change in his attitude afterwards.

The Panama flashback level in Max Payne 3 is probably one of my favorite levels. Great music and a really great setup. You're on this boat party where all of the guests were essentially slaughtered while you're drunk-napping, and you're going in after the fact through all of the horror and bloodshed, taking them out, one-by-one to this really awesome ambient synthwave music.

Fuck man, I kinda want to play through that game again. I think they put it out on the PlayStation 4.

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why
Metalhead

Joined: Thu Jul 03, 2008 2:43 pm
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Location: Germany
PostPosted: Fri Oct 28, 2016 6:41 am 
 

FasterDisaster wrote:
I actually really enjoyed Max Payne 3. The story problems it has are fairly indicative of Rockstar-level storytelling - really cool setup and action set-pieces, but the main character(s) don't really evolve, grow or change in any meaningful way. The moment where Max shaves his head should've been that point, but there was zero change in his attitude afterwards.

The Panama flashback level in Max Payne 3 is probably one of my favorite levels. Great music and a really great setup. You're on this boat party where all of the guests were essentially slaughtered while you're drunk-napping, and you're going in after the fact through all of the horror and bloodshed, taking them out, one-by-one to this really awesome ambient synthwave music.

Fuck man, I kinda want to play through that game again. I think they put it out on the PlayStation 4.


John Carmack famously said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
Well, I disagree with him. I say story can be important, but if it's told like you tell a story in movies, it fails automatically and should at least be skippable.
And yes, the panama level is very memorable.

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Expedience
Metal freak

Joined: Wed Aug 27, 2008 4:22 am
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PostPosted: Fri Oct 28, 2016 3:09 pm 
 

why wrote:
I say story can be important, but if it's told like you tell a story in movies, it fails automatically and should at least be skippable.


Yeah, that's pretty much bollocks. A story can be told any way you want, as long as it works.

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~Guest 282118
Argentinian Asado Supremacy

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PostPosted: Fri Oct 28, 2016 3:16 pm 
 

I think that it'd be better to say that different forms of media tend to benefit from similarly different story-telling formats.

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why
Metalhead

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Location: Germany
PostPosted: Fri Oct 28, 2016 3:53 pm 
 

Xlxlx wrote:
I think that it'd be better to say that different forms of media tend to benefit from similarly different story-telling formats.

That is exactly what I meant. Positive examples :
Half life 2
Brothers a tale of two sons
Papers please

Using cutscenes in great abundance is an automatic failure when designing video games

... Edit'
What's most important to any medium is the unique ways it has to express something. With books it's the way the reader reads and understands, with movies it's the way the viewer sees and understands and with video games it's the way the player interacts and understands. I don't think of video games as some form of "mixed media art form", "movies with interaction possibilities", or something along those lines. Video games are at their core about the interaction. A focus on what this interaction, which is unique to the medium of video games, can express, is the important thing. If all this is embedded in an engaging story, fine. If the story is told by forgetting what medium it is dealing with, like it is the case with cutscenes or taking control away from the player, not as fine. If these cutscenes are not skippable, utter horseshit.
Or to phrase it in a more extreme way: the way the Dual 9mm work oh so satisfyingly in Max Payne 3 is more important to the development of the acceptance of "video games as an art form" than all the ever so cinematic cutscenes with all their dreadful characters. Going for a "cinematic" experience in a video game is a surefire way to ruin it, because video games are about interactivity and not about watching. If however you manage to tell a story that goes hand in hand with the interactivity than that story can be of great importance.

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Expedience
Metal freak

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PostPosted: Fri Oct 28, 2016 6:35 pm 
 

Well if we're talking about cutscenes, I'd agree wholeheartedly. A cinematic experience doesn't necessarily need to mean cutscenes, though. And I'd also say that reading isn't out of place in a game, either for conveying a story or giving clues for how to pass an obstacle.

As for reading in games, wouldn't you say the player is interacting by interpreting what is being said and relating it to what the rest of the game? I happen to think reading can have great value in a game.

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why
Metalhead

Joined: Thu Jul 03, 2008 2:43 pm
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Location: Germany
PostPosted: Sat Oct 29, 2016 10:19 am 
 

Expedience wrote:
Well if we're talking about cutscenes, I'd agree wholeheartedly. A cinematic experience doesn't necessarily need to mean cutscenes, though. And I'd also say that reading isn't out of place in a game, either for conveying a story or giving clues for how to pass an obstacle.

As for reading in games, wouldn't you say the player is interacting by interpreting what is being said and relating it to what the rest of the game? I happen to think reading can have great value in a game.


I was arguing a bit extreme to illustrate my point. Of course a bit of reading and a bit of scripted stuff isn't the death blow to a game, just the over reliance on it.
You wouldn't want to watch a movie where there's no filmed material and the script is being projected onto the screen line by line, would you? That's how I felt when playing max payne so many times... "this is a game!! let me PLAY it!!!". This, in a nutshell, is what I mean.
Edit:
Also, I listed "Brothers: a tale of two sons", which is very cinematic, but it's a great video game which very intelligently connects mechanics and story as well.

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Foulchrist
Metalhead

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Location: Scotland
PostPosted: Sat Oct 29, 2016 11:05 am 
 

Totally agree about Max Payne 3 getting really annoying with the cutscenes. It was like pretty much every time you walked into a new room, the game would reach out and grab the controller from you. Although, I was actually a fan of how one dimensional and over-the-top-miserable and melodramatic Max was for the whole duration of the game. It had a sort of charm to it, I thought.
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~Guest 98976
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PostPosted: Sat Oct 29, 2016 8:56 pm 
 

If anybody here is currently into multiplayer shooters, I highly suggest TitanFall 2. It released on Friday and I've been playing the shit out of it and enjoying every second.

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Wilytank
Not a Flying Toy

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PostPosted: Sat Oct 29, 2016 11:35 pm 
 

I just picked up Dead By Daylight for a slight discount on Steam. Good stupid spoopy fun.
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Zelkiiro
Pounding the world with a fish of steel

Joined: Sat Apr 18, 2009 5:30 pm
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Location: Pennsylvania
PostPosted: Sat Oct 29, 2016 11:58 pm 
 

There's only one multiplayer shooter that can occupy my heart. <3
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rexxz
Where's your band?

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PostPosted: Sun Oct 30, 2016 12:13 pm 
 

FasterDisaster wrote:
If anybody here is currently into multiplayer shooters, I highly suggest TitanFall 2. It released on Friday and I've been playing the shit out of it and enjoying every second.



When the first one came out everyone said it was the greatest game ever then it died like a month later with no player activity lmao.
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~Guest 98976
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PostPosted: Sun Oct 30, 2016 8:20 pm 
 

rexxz wrote:
FasterDisaster wrote:
If anybody here is currently into multiplayer shooters, I highly suggest TitanFall 2. It released on Friday and I've been playing the shit out of it and enjoying every second.

When the first one came out everyone said it was the greatest game ever then it died like a month later with no player activity lmao.

Okay.

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Adriankat
Veteran

Joined: Tue Jul 31, 2007 10:54 pm
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PostPosted: Mon Oct 31, 2016 12:44 am 
 

Titanfall 2 looks fucking awesome but EA made a stupid mistake releasing it next to Battlefield 1. As long as TiF2 gets good support, I think it'll have a stable population. Rainbow 6: Siege didn't do so well at the start but thanks to constant patching and support, it's one of the more popular FPS right now.
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Thexhumed
Metalhead

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PostPosted: Mon Oct 31, 2016 9:42 am 
 

Are you guys getting any of the games from the Steam Halloween Sale?
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rexxz
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PostPosted: Mon Oct 31, 2016 11:16 am 
 

FasterDisaster wrote:
Okay.


Just saying, it's a good reason to be wary of those titles. It's like how everyone got No Man's Sky but now less than 0.05 percent of people who bought it on Steam play it. Not hating on your choice of games, it's nothing personal.
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~Guest 21181
The Great Fearmonger

Joined: Sun Nov 07, 2004 3:44 am
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PostPosted: Mon Oct 31, 2016 11:48 am 
 

Has anyone here played the new Battlefield and if so, how many minutes did you last before the game crashed?


I mean, I'm interested in the game but after the disastrous first 5 months of BF4 I'm wary of bothering with a new Dice game so soon after launch.

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rexxz
Where's your band?

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PostPosted: Mon Oct 31, 2016 11:50 am 
 

I haven't been interested in a military shooter for over 6 years or so. Just got tired of it.
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Smoking_Gnu
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PostPosted: Mon Oct 31, 2016 11:58 am 
 

Same with me until I started running custom persistent multiplayer campaigns with my friends in Arma 3. It's basically like a really good open-world MMO that also has a really realistic FPS engine. We've been working on one since April where you start out as a team of insurgents that has to build resources and support to take back this island from a hostile takeover.
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Last edited by Smoking_Gnu on Mon Oct 31, 2016 12:02 pm, edited 1 time in total.
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Jonpo
Hyperc6l6mb6wler

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PostPosted: Mon Oct 31, 2016 12:00 pm 
 

I'm highly interested in Modern Warfare Remastered. I don't give a FUCK about the new CoDs, I don't want to be a robot shooting lasers in space. But I still remember the first Modern Warfare maps and can walk through some of them mentally. The game play was so simple and beautiful. I want that.
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Jonpo
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PostPosted: Mon Oct 31, 2016 12:01 pm 
 

Smoking_Gnu wrote:
Same with me until I started running custom persistent multiplayer campaigns with my friends in Arma 3. It's basically like a really good open-world MMO that also has a really realistic FPS engine.


Dude WHAT THE FUCK even IS Arma 3? I get caught up watching it on Twitch all the time. I'll put it on just as a goof but then I get so engrossed. I watched a team of 4 rob a bank with 2 cars and then get chased down and held up at gunpoint by another gang. That was rad. But mostly it's just like people driving around doing absolutely nothing? I can't figure it out but it always locks me in for at least 10-15 minutes.
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rexxz
Where's your band?

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PostPosted: Mon Oct 31, 2016 12:01 pm 
 

I'd rather be a robot shooting lasers in space than some grunt on the ground with a M-16, tbh.

and I played Arma 2, watched videos of Arma 3. Just can't get into it.
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Wilytank
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PostPosted: Mon Oct 31, 2016 12:07 pm 
 

Thexhumed wrote:
Are you guys getting any of the games from the Steam Halloween Sale?

As I mentioned, I got Dead by Daylight. Got the game figured out, but I can't seem to figure out how to play against The Shape (Michael Myers).
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Smoking_Gnu
Chicago Favorite

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PostPosted: Mon Oct 31, 2016 12:10 pm 
 

Jonpo wrote:
Smoking_Gnu wrote:
Same with me until I started running custom persistent multiplayer campaigns with my friends in Arma 3. It's basically like a really good open-world MMO that also has a really realistic FPS engine.


Dude WHAT THE FUCK even IS Arma 3? I get caught up watching it on Twitch all the time. I'll put it on just as a goof but then I get so engrossed. I watched a team of 4 rob a bank with 2 cars and then get chased down and held up at gunpoint by another gang. That was rad. But mostly it's just like people driving around doing absolutely nothing? I can't figure it out but it always locks me in for at least 10-15 minutes.


At its core the Arma series is ultra-realistic military simulation, and usually attracts die-hard milsim junkies. But some engine advances with the third game really opened up its open-world/sandbox potential (after DayZ in Arma 2 laid the groundwork), which is what got me hooked - I've never touched the single-player.

For example, the group I play with (myself and three friends, in this campaign it's us vs AI) decided we wanted to steal a helicopter, but the nearby base completely outnumbered us. So we split up where I was taking point from a hill and shooting into the enemies to draw their attention away from the rest of our group. Meanwhile, my friend took an APC that we had stolen during an earlier mission and set that up on another hill, where he started launching smoke grenades into the helicopter bay area. The other two of us bolted into the base, where the AI had started getting into the helicopters. My one friend shot the helicopter passenger and driver through the windows and was about to get in, but the tailgunner headshotted him. The other one lucked out and actually got the helicopter and flew it back to our base, where we proceeded to take turns piloting and parachuting out of it for shits and giggles.

After this, we realized that base had still managed to get a few choppers in the air and were probably searching for us. So we took one of our cars with a machine gun turret, set up behind a stone building that gave the drivers cover, and shot the enemy chopper out of the air. I started running toward it to see if it had anything salvageable, but got shelled by an enemy mortar.

None of this was scripted.
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Jonpo
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Joined: Tue Jul 31, 2007 10:05 am
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PostPosted: Mon Oct 31, 2016 12:14 pm 
 

Okay, that sounds a lot more fun than the stuff I've seen on Twitch. I'm surprised to hear it's damn near a simulation, the shooting mechanics seemed AWFUL from a bystander perspective. You guys are doing it the right way.

rexxz wrote:
I'd rather be a robot shooting lasers in space than some grunt on the ground with a M-16, tbh.


I think most of the entire world agrees with you and that's why I haven't played any FPS since BlOps. It just went completely off rails for me. Not a huge fan of the M-16 though, since I usually played hardcore. It was just too much gun for that game type.
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rexxz
Where's your band?

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PostPosted: Mon Oct 31, 2016 12:18 pm 
 

I don't play FPS anymore anyway, and if I do it would be Planetside 2 which is still the best around for me.
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Smoking_Gnu
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PostPosted: Mon Oct 31, 2016 12:18 pm 
 

I'd also prefer futuristic settings in my shooters for the most part, but again the awesome sandbox capabilities and tight, challenging mechanics won over that in getting me hooked to A3. Playing it with good friends helps, we have a lot of banter and back-and-forth like one would have in a good D&D campaign or something.

Planetside 2 is cool too though, played that a lot last year.
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rexxz
Where's your band?

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PostPosted: Mon Oct 31, 2016 12:20 pm 
 

Nothing beats 300 people spread throughout 3 armies battling over a heavily fortified compound, using ground armor, air support and the gamut of infantry/recon/support weaponry that Planetside offers me. The Arma mechanics are fun but sometimes too much for me, I prefer to get into the action with a ton of people as quickly as possible if I play FPS.
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Jonpo
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PostPosted: Mon Oct 31, 2016 12:26 pm 
 

Did anyone ever play Infantry? It was a Sony game that came packaged as a free download with Everquest (the original). I ended up playing it competitively in leagues for seriously like....13 years of my life? I was never on any sports teams growing up or anything so I actually really enjoyed having two weekly practices and I was also the Offensive Coordinator so I had some responsibilities to train and educate. Won a championship, competed for a few. It was a really weird 3rd person shooter. Impossibly high skill-ceiling in the CTF and Skirmish gametypes. If you look it up the graphics will make you chortle but I'd kill to have that experience again.
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PostPosted: Mon Oct 31, 2016 5:26 pm 
 

Here's a fun Attrition match I uploaded: https://www.youtube.com/watch?v=3IfHrh0LE2c

rexxz wrote:
Just saying, it's a good reason to be wary of those titles.

It's a stupid reason to forego jumping into a game. A good game is a good game is a good game, and it's one of the most mechanically satisfying FPSs in recent memory, right next to Doom.

No Man's Sky is a special case because it was advertised as, well, being something that it just wasn't. Or at least, wasn't going to be at launch. People are rightfully irritated and bored of it. Regardless, whatever problem you might have with jumping into TitanFall 2 regarding the playerbase is basically a non-issue for me and anybody else who bought the game at this point.

TitanFall 1's issue was a lack of content, (weapons and single player, specifically). It was ReSpawn's first go-around after ditching Infinity Ward / Activision and they spent a good three to four years prototyping gameplay. TitanFall was a fantastic game who's only complaint levied against them was a lack of content and no single player campaign, (people wanted to know what was happening in the story).

TitanFall 2 expands on everything they did in the first game, so we have a more complete, robust game. The game's campaign is probably, beyond Doom, one of the most fun single-player FPS campaigns I've played in the last two or three years.

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why
Metalhead

Joined: Thu Jul 03, 2008 2:43 pm
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PostPosted: Mon Oct 31, 2016 6:58 pm 
 

Earthcubed wrote:
Has anyone here played the new Battlefield and if so, how many minutes did you last before the game crashed?


I mean, I'm interested in the game but after the disastrous first 5 months of BF4 I'm wary of bothering with a new Dice game so soon after launch.


Launch was fantastic, works like a charm. They used a different strategy this time, with open beta testing (which was already working great) and an early access program to test server load. This is the first game I have seen advertised by EA as being "specifically optimized for a customizable PC experience" and it actually is. I've had no problems with this game so far and the graphics optimization is SO GOOD that it doesn't even eat hardware that much and can be run admirably on a so-so machine. I'm absolutely amazed how such a great product can even exist in these times. Even the single player is kind of solid and leaves the "standard military shooter" path in some important aspects.
There are many good other improvements as well... Players are encouraged to focus on objectives rather than killing, planes make sense and are properly balanced now, balance in general is good by not having too many weapons. I can not praise this game enough in its current state.

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rexxz
Where's your band?

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PostPosted: Tue Nov 01, 2016 11:40 am 
 

FasterDisaster wrote:
rexxz wrote:
Just saying, it's a good reason to be wary of those titles.

It's a stupid reason to forego jumping into a game. A good game is a good game is a good game, and it's one of the most mechanically satisfying FPSs in recent memory, right next to Doom.



It's definitely not a stupid reason at all if you plan on enjoying said game for more than one month, lol. The original Titanfall was acclaimed by literally everyone and their mother and touted as the next best thing, yet it died quicker than a mayfly in summer heat. Sorry, but the reason is legit. It's entirely a reasonable position to want to wait to see if the game's population remains stable after a few months before buying it, and it is the only reason I haven't bought it myself because I *was* burned by the original game which was very disappointing. Bringing up NMS was relevant because they are both titles that were hyped up but failed after launch, for their own reasons but failures they were. If Titanfall 2 wants to earn my purchase it needs to prove its longevity to me first. Others are free to do what they want but in no way is that a stupid reason.
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~Guest 98976
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PostPosted: Tue Nov 01, 2016 12:39 pm 
 

Your argument would be much more convincing if your example was a multiplayer game which flopped on launch due to low player counts, like Rainbow Six: Siege or Evolve, even though R6:S has seen a very healthy growth in player numbers since launch. The comparison to No Man's Sky is beyond asinine for not just this reason, but reasons I previously stated -- this is also my last response on this train of thought as it's not productive, interesting or compelling to scwabble over. I'd rather discuss mechanics, game flow and map flow. TitanFall 2 is a fantastic game, and I happily enjoyed it this past weekend with the other 30,000 players on the PlayStation 4, and I definitely see this being my multiplayer game for the next year. The community is alive and kicking and support is fully intended for the foreseeable future with free content and maps.

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iRaptr
Metal newbie

Joined: Fri Jan 01, 2016 7:49 am
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Location: Portugal
PostPosted: Tue Nov 01, 2016 1:54 pm 
 

Hello!
I've trying to remember a game that I played a lot in my childhood but I can't. Things that I remember about it:
-It was on a PS1 demo disc (the black ones).
-The map was like a labyrinth. It had dark colors.
-Two teams were available (blue and red I think). We had a base where we could spawn tank-ish vehicles and choppers, having different "buildings" for each one. The "building" had red/blue painted on the ground in front of it.
-I am not sure but our character(?) could fly above the labyrinth wall.
-The tanks and chopper headed straight to the other base, i think.

Anyone? I know it is not much but I am desperate to find this game...
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Metantoine
Slave to Santa

Joined: Sat Jun 21, 2008 5:00 pm
Posts: 12030
Location: Montréal
PostPosted: Tue Nov 01, 2016 7:52 pm 
 

I'm getting a brand new PC this week so add me on Steam now that the account will see some action! http://steamcommunity.com/id/metantoine
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hey
Metalhead

Joined: Thu Feb 07, 2008 6:41 pm
Posts: 1636
Location: United States of America
PostPosted: Tue Nov 01, 2016 10:36 pm 
 

iRaptr wrote:
Hello!
I've trying to remember a game that I played a lot in my childhood but I can't. Things that I remember about it:
-It was on a PS1 demo disc (the black ones).
-The map was like a labyrinth. It had dark colors.
-Two teams were available (blue and red I think). We had a base where we could spawn tank-ish vehicles and choppers, having different "buildings" for each one. The "building" had red/blue painted on the ground in front of it.
-I am not sure but our character(?) could fly above the labyrinth wall.
-The tanks and chopper headed straight to the other base, i think.

Anyone? I know it is not much but I am desperate to find this game...

KKND?

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Erdrickgr
Metalhead

Joined: Fri Nov 23, 2007 6:44 pm
Posts: 401
Location: United States
PostPosted: Tue Nov 01, 2016 11:20 pm 
 

Thexhumed wrote:
Are you guys getting any of the games from the Steam Halloween Sale?


I bought seven games, though I'm especially looking forward to playing: Super Meat Boy, and Brothers: A Tale of Two Sons. But like most people I have a backlog (and just added Civ VI and Skyrim SE recently), so when I'll actually get to them I don't know. The fact that I haven't been able to finish two of the four Civ playthroughs I've started has sorta soured me on it for now, so maybe I'll put it aside for a month.


Last edited by Erdrickgr on Tue Nov 01, 2016 11:21 pm, edited 1 time in total.
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darkeningday
xXdArKenIngDayXx

Joined: Mon Aug 23, 2004 1:20 pm
Posts: 6032
Location: United States
PostPosted: Tue Nov 01, 2016 11:20 pm 
 

Metantoine wrote:
I'm getting a brand new PC this week so add me on Steam now that the account will see some action! http://steamcommunity.com/id/metantoine

What kinda PC games you into, Meta? Or rather, would like to be into?
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Foulchrist
Metalhead

Joined: Thu Jan 12, 2006 3:25 pm
Posts: 637
Location: Scotland
PostPosted: Wed Nov 02, 2016 5:43 am 
 

iRaptr wrote:
Hello!
I've trying to remember a game that I played a lot in my childhood but I can't. Things that I remember about it:
-It was on a PS1 demo disc (the black ones).
-The map was like a labyrinth. It had dark colors.
-Two teams were available (blue and red I think). We had a base where we could spawn tank-ish vehicles and choppers, having different "buildings" for each one. The "building" had red/blue painted on the ground in front of it.
-I am not sure but our character(?) could fly above the labyrinth wall.
-The tanks and chopper headed straight to the other base, i think.

Anyone? I know it is not much but I am desperate to find this game...


Spoiler: show
Image

Image

Image

Image


You're describing the Precinct Assault mode, which is separate from the story mode. You fought Skycaptain if you were playing solo, or could fight a friend in splitscreen.
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hots_towel wrote:
here's a fun little challenge. How long can you listen to this before you even smirk? I made it less than 10 seconds.

https://www.youtube.com/watch?v=7YHgHO8im2s&t=77s

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