Smalley wrote:
Disappointing how?
Oh lord, I was kind of hoping no one would ask because, well, there's... a lot
A lot of annoying little things about the game that just drag it down and detract from the experience. I'll try to explain as best as I can, a lot of those may seem like "minor" problems but they all add up and compound into an overall experience that is sometimes fine, sometimes even kinda great, but very often just aggravating.
- Let's start with the obvious: the camera. It's bad for this kind of combat, it just is. The devs insist on having the camera very close to Kratos, which makes it mostly fine for 1v1 fights but absolutely obnoxious for multi-enemy fights. It was already the case in GoW2018, but it feels worse in Ragnarok because multi-enemy fights are basically 95% of the game. The game tries to compensate by having flashing arrows warning you about off-screen attacks, and your NPC companions going "behind you, Kratos!" or "incoming on the right!" and so on (which, in itself, can get really annoying but more on that later), but it's all a band-aid for a system that is obviously clunky to begin with.
It's a shame, because some of the 1v1 fights are actually really really fun, including the obligatory brutal post-game boss who is a genuinely good boss fight. Too bad those fights make up a very small fraction of the gameplay...
Then there's also how healing works, which is bizarre and frustrating. Sometimes you will finish an encounter with low health, and it doesn't refill and there aren't exactly a lot of health pick-ups (they generally heal pitiful amounts anyway, especially on harder modes where Kratos is squishy as hell). So you may start the next encounter with low health and die immediately... only to respawn at full health. This happens fairly frequently on harder modes, even when you play well because again, Kratos is VERY squishy and can die in 2-3 hits easily. But yeah, just heal us after every battle or something because it's just a waste of time really, since they heal us if you die and respawn anyway!
- Now, I spoke of the companion NPCs. And oh boy, they are annoying. Warning me about incoming attacks, ok, whatever. But they don't just do that. They backseat you the whole time, whether you are fighting, or coming across a puzzle. They will LITERALLY SPOIL the puzzle solution for you, completely unprompted. "Have you tried throwing your axe to freeze this switch?" or "Maybe sigil arrows can solve this?" or "Oh, I think you need a better angle to throw your axe here, maybe try to find a higher spot?". They will blurt out these things, unprompted, sometimes the very second you come across the puzzle (so it's not like you had been sitting there a while, but even if you had, fuck off I didn't ask!). Which then makes puzzles simply a menial task to pad out the game and break up the pace, rather than a genuine gameplay element. I could forgive this if it were just in a tutorial area, but it's not. And, of course, you cannot turn this off.
And I mentioned backseating in combat, too. "You have to parry this!", "Try a shield bash!", "Why are you not blocking?!", and so on. The worst offender is when you get hit with the burning or bifrost status effects. When you are burning, you are glowing red and it's immediately obvious, but your NPCs go "You're on fire! ...But you probably already knew that" (actual quote, the other one being "Kratos, you're on fire! ...It will pass"). It feels like the game is just trolling me at this point.
- Traversal. Arrrrrgh. It's such a slog, man. Squeeze through walls, crawl under tunnels, slow-climb... all the time, everywhere. Sometimes to mask loading (thanks for keeping this last-gen, guys), sometimes to separate combat arenas from the rest of the level, but there ARE other ways to do this that don't involve pressing up for 15 seconds all the time. It wouldn't be so bad if the game was entirely linear, but the game encourages revisiting previous areas (by unlocking traversal elements, adding secret bosses, side quests, collectibles etc) and it's mind-numbingly boring. There's one Realm where you also have to switch between day and night which unlock different paths, and navigating that, only to realize "oops I have to go back to switch to night", hop on the boat, paddle along the river, touch the switch, come back, traverse 3 more wall squeezes, etc., it's a nightmare I tell you.
Worse, their insistence on using the "one-shot camera" (more on that later) means that you cannot fast travel from a menu or anything, you have to physically find a Mystical Gateway, enter it, run a bit through a tunnel, wait for the door to appear, then cross the door. If there is dialogue scripted for this moment, even if the level already loaded, you have to wait until the dialogue finishes, too -- this is made painfully obvious for when there is no dialogue and the door appears immediately.
- Pacing and story. So, that one-track camera? Yeah it's dumb. Some "artistic vision" shit that adds nothing to do the game and is actively detrimental at times. It may make for more "intimate" moments for the character interactions, but when it comes to the gameplay, well, it causes problems as I mentioned above. And story wise it's not great either, it's obvious when they circumvent this by switching POV to another character, you'll see the camera track Kratos's hand depositing his axe, the camera lingers on his axe, then moves away to the other side towards another character and then the camera just follows that character and it's just... why lol
Worse, the actual grandiose, mythological aspect suffers greatly since no camera cuts are allowed, so a lot of key mythological events from Ragnarok happen off-screen. And boy the game's pacing is weak here. This is VERY light spoilers so don't click unless going absolutely blind, but I don't actually spoil anything:
Every now and then you are forced to play as Atreus (Kratos' son) and his sections actively suck to play. He's not nearly as fun to play as Kratos, the story segments often turn into sappy YA, and while later sections are at least mercifully shorter, two early sections with him are very, very long. One of those lasts a good 2h (largely unskippable because, remember, no skippable cut scenes thanks to the one-track camera and slow-walk forced dialogue!), where you basically visit a pretty realm and collect fruits for another NPC and do other actively dull, menial tasks.
Another later section has Atreus climb the giant wall surrounding Asgard... except there is no platforming, you cannot fall off (even if you tried, you can't), it's literally just a press up/occasionally press X set piece that serves no purpose beyond maybe showing how determined Atreus is (yawn), and the pay off is insanely weak... because Asgard itself is completely underwhelming. A lot of the Nine Realms you visit are very pretty and impressive architecturally, but Asgard is basically a ramshackle viking village with a few wooden huts. You barely get a peek at the rainbow bridge up somewhere in the sky and never visit it. The game tries to justify this in-universe by having someone say that Odin "built this himself!" or whatever, but c'mon. There's a lot of cool shit in the other realms, why not here too? It's fucking ASGARD! Anyway....
Also, you never visit or see Valhalla. WTF.
Oh, and the "Ragnarok" event itself, the climax of the story? Without spoiling, let's just say it's completely underwhelming. As mentioned before, a lot of the bigger moments happen off-screen, and it's incredibly rushed. After the early game has you spend 2h collecting fruits, it's completely mind-blowing how the climax is so rushed and weak. There's a lot of cool Norse gods you also never meet or encounter at all, and a lot of those that you do meet are just... kinda there and pretty meh, or the story just focuses on petty family drama I couldn't care less about in a transparent attempt to make us "relate" or something.
Now what is actually good about this game? Well, as I said, the 1v1 combat is pretty dang fun, especially after you unlocked Runic attacks and all the weapons. The new weapon they introduce is VERY fun to use and genuinely cool both as a concept and to play with. Visually and artistically (Asgard aside lol) it's a very pretty game with some nice vistas. And story-wise, there's a genuinely cool story twist I definitely won't spoil (it blindsided me, yet in hindsight it was telegraphed pretty well, so I dig that), and there are several honestly touching moments, one of which I'll admit even made me tear up as I thought about my own father (who is battling cancer and is on borrowed time). One epilogue scene also hit pretty hard. At its core, it's a polished action-adventure game that could have been genuinely GREAT if not for all the problems above.
Hence, a 7. It's not a bad game. But it could have been a 9-10 had they not stubbornly insisted on some bizarre creative decisions that hinder it. It's a shame, really.
Welp, I knew I'd write way too much. LOL